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Aetherwind Basker

DRC (Aetherdrift Commander) · #107 · EN

Aetherwind Basker

Creature — Lizard

Trample
Whenever this creature enters or attacks, you get {E} (an energy counter) for each creature you control.
Pay {E}: This creature gets +1/+1 until end of turn.
Its frill inspired the design of efficient aether collectors.
RzadkośćMythic
PLN regular0,70 zł
PLN foil—
PLN etched—

Aetherwind Basker

Stwór — Jaszczur

Tratowanie (Trample)
Za każdym razem, gdy ten stwór wchodzi na pole bitwy lub atakuje, otrzymujesz {E} (znacznik energii) za każdego stwora, którego kontrolujesz.
Spłać {E}: Ten stwór otrzymuje +1/+1 do końca tury.

Jak działa karta?

Gdy wejdzie na pole bitwy lub zaatakuje, dostajesz {E} za każdego twojego stwora. Możesz spłacić {E}, żeby dać mu +1/+1 do końca tury.

Karta daje ci znaczniki energii gdy wchodzi na pole bitwy i ponownie gdy atakuje — każde z tych zdarzeń tworzy osobne wyzwolenie i daje {E} za każdego twojego stwora. Znaczniki energii to zasób należący do gracza; zapisuj ich liczbę. Możesz spłacić {E} (usunąć wskazaną liczbę znaczników) by dać temu stworowi +1/+1 do końca tury za każdą zapłaconą jednostkę.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli kontrolujesz trzy stwory i Aetherwind Basker wchodzi na pole bitwy, otrzymujesz trzy znaczniki {E}; potem, gdy atakuje, otrzymasz kolejne trzy {E}.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Aetherdrift Commander (DRC)
Data wydania
2025-02-14
Rzadkość
Mythic
Artysta
Svetlin Velinov
Mana value
7
Mana cost
{4}{G}{G}{G}
Power / Toughness
7 / 7
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
76f318f4-f809-42ff-99f4-12a51d38c8f7
Oracle ID
d9ec9a4f-0644-47c5-bc09-1201d5251bde
Słowa kluczowe
Trample
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
11 382
Penny rank
14 027
Multiverse IDs
692457
Arena ID
—
MTGO ID
137391
TCGplayer ID
615169
Cardmarket ID
807996
Illustration ID
39e4d6ff-afe7-4036-946f-193ba3749228
Status obrazu
highres_scan

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

{E} is the energy symbol. It represents one energy counter.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

The triggered ability triggers both when Aetherwind Basker enters the battlefield and whenever it attacks. You don't have to choose only one.

Abilities that trigger "whenever you get one or more {E}," such as that of Fabrication Module from the Kaladesh set, trigger only once as Aetherwind Basker's triggered ability resolves.

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