Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can’t try to stop the ability by changing a creature’s power or by removing or tapping a creature.

XLN (Ixalan) · #247 · EN
Sleek Schooner
Artifact — Vehicle
The pirates had left the open sea behind, but they were still in their element: reckless adventure.
Wyjaśnienie po polsku
Sleek Schooner
Artefakt — Vehicle
Jak działa karta?
Crew 1: zakręć stworzenia o łącznej sile ≥1, aby Sleek Schooner stał się artefaktem-stworzeniem do końca tury. Stworzenia, które zakręcisz, nie są z nim związane po żadnej innej stronie poza tym, że zostały użyte do opłacenia kosztu.
Sleek Schooner to artefakt — Vehicle (pojazd). Nie jest stworzeniem, dopóki jego zdolność Crew 1 nie zostanie opłacona. Crew 1 oznacza: zakręć (tap) dowolną liczbę twoich stworzeń, których łączna siła wynosi co najmniej 1. Gdy zapłacisz koszt przez zakręcenie tych stworzeń, Sleek Schooner staje się artefaktem-stworzeniem do końca tury (z jego drukowaną siłą i wytrzymałością).
Ważne interakcje
- Tap dowolną liczbę stworzeń, które kontrolujesz, o łącznej sile co najmniej 1, aby Sleek Schooner stał się do końca tury stworzeniem-artifactem.
Częste pomyłki
- Mylenie: stworzenia, które crewuja Vehicle, nie są do niego przypięte ani z nim związane; efekty celujące w Vehicle nie wpływają na te stworzenia.
- Mylenie: nie można przerwać aktywacji crew po jej ogłoszeniu przez próbę zmiany siły lub zakręcenie/usunięcie stworzeń — grupa costów crew musi zostać zapłacona natychmiast po ogłoszeniu.
- Mylenie: jeśli Vehicle już jest stworzeniem (np. z innego efektu), aktywowanie crew nie zmienia jego statystyk i zwykle nie ma żadnego efektu dodatkowego.
Przykład
Przykład: Masz jednego 1/1 i jedno 2/2. Możesz zakręcić tylko 1/1, tylko 2/2 lub oba – każda z tych opcji opłaci Crew 1. Gdy to zrobisz, Sleek Schooner staje się stworzeniem do końca tury.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Ixalan (XLN)
- Data wydania
- 2017-09-29
- Rzadkość
- Uncommon
- Artysta
- Mark Winters
- Mana value
- 3
- Mana cost
- Power / Toughness
- 4 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 767e2bfb-bcf5-442c-b092-bdb1f4f13561
- Oracle ID
- 3284010f-aeb2-493e-9252-3b953a192a94
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Crew
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- arena, paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 21 509
- Penny rank
- 17 972
- Multiverse IDs
- 435406
- Arena ID
- 66469
- MTGO ID
- 65520
- TCGplayer ID
- 144536
- Cardmarket ID
- 301237
- Illustration ID
- ae881c89-206e-4fa3-8477-5fdf03604d28
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Each Vehicle is printed with a power and toughness, but it’s not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
Creatures that crew a Vehicle aren’t attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don’t affect the creatures that crewed it.
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can’t attack unless you’ve controlled it continuously since your turn began, it can block if it’s untapped, it can be tapped to pay a Vehicle’s crew cost, and so on.
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle’s printed power and toughness.
You may activate a crew ability of a Vehicle even if it’s already an artifact creature. Doing so has no effect on the Vehicle. It doesn’t change its power and toughness.
If a permanent becomes a copy of a Vehicle, the copy won’t be a creature, even if the Vehicle it’s copying has become an artifact creature.
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
When a Vehicle becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
You may tap more creatures than necessary to activate a crew ability.
Vehicle is an artifact type, not a creature type. A Vehicle that’s crewed won’t normally have any creature type.
Pełny rekord źródłowy JSON
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