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Strength of Isolation

TOR (Torment) · #17 · EN

Strength of Isolation

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Don't mistake isolation for safety.
RzadkośćUncommon
PLN regular0,66 zł
PLN foil2,62 zł
PLN etched—

Siła izolacji (Strength of Isolation)

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Jak działa karta?

Aura dająca stworzeniu +1/+2 i protection from black. Ma Madness {W}: jeśli odrzucisz ją z ręki, możesz ją rzucić natychmiast za {W} zamiast trafiać do grobu; jeśli zrezygnujesz, trafi do grobu.

To jest Aura (Enchantment — Aura) z następującymi efektami: Enchant creature — zaklęcie musi wskazać cel będący stworzeniem. Enchanted creature gets +1/+2 and has protection from black — stworzenie, do którego jest dołączona ta Aura, otrzymuje modyfikator charakterystyk +1 do siły i +2 do wytrzymałości oraz ma protection from black. Protection from black oznacza: nie może być celem czarnych spellów i ability używanych przez czarne źródła; wszystkie obrażenia od czarnych źródeł są zapobiegane; nie może być blokowane przez czarne stworzenia; nie może być wyposażane ani enchantowane przez karty o kolorze czarnym. Madness {W} — jeśli odrzucasz tę kartę z ręki, zamiast trafiać do grobu, jest odrzucana do wygnania. Gdy to nastąpi, wyzwala się zdolność madness, dając ci wybór: możesz rzucić tę kartę za koszt alternatywny {W} (madness cost) lub nie rzucać jej; jeśli nie rzucisz jej, trafia wtedy do twojego grobu. Gdy rzucasz ją za madness, traktujesz to jak normalne rzucanie zaklęcia (ustalasz koszty, stosujesz zwiększenia/obniżenia kosztów, przeciwnicy mogą odpowiadać itp.). Jeśli karta została odrzucona po zapłaceniu kosztu jakiegoś czaru/zdolności, wyzwalacz madness i ewentualne rzucenie tej karty za madness zostaną rozwiązane przed kontynuowaniem rozwiązywania tego czaru/zdolności.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz tę kartę na ręce i przeciwnik zmusza cię do odrzucenia karty. Trafia ona do wygnania i możesz ją rzucić od razu za {W}. Jeśli to zrobisz i przeciwnik nie skontrował zaklęcia, Aura wejdzie na pole bitwy dołączona do wskazanego stworzenia i da mu +1/+2 oraz protection from black. Jeśli nie rzucisz jej przy rozwiązywaniu wyzwalacza madness, karta trafi do twojego grobu i nie da efektów.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Torment (TOR)
Data wydania
2002-02-04
Rzadkość
Uncommon
Artysta
Jerry Tiritilli
Mana value
2
Mana cost
{1}{W}
Power / Toughness
— / —
Layout / frame
normal / 1997
Foil / nonfoil
foil nonfoil
Scryfall ID
7676e6fb-030d-40aa-a914-27ab6d7d5fc5
Oracle ID
87aad9fb-e234-4171-a4ae-c686f613d37e
Słowa kluczowe
Madness, Enchant
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
26 946
Penny rank
10 575
Multiverse IDs
34782
Arena ID
—
MTGO ID
17101
TCGplayer ID
9648
Cardmarket ID
2286
Illustration ID
0a902972-c945-4631-ba1d-c11a42cd090b
Status obrazu
highres_scan

If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

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