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Twilight Shepherd

DVD (Duel Decks Anthology: Divine vs. Demonic) · #11 · EN

Twilight Shepherd

Creature — Angel

Flying, vigilance
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
RzadkośćRare
PLN regular3,15 zł
PLN foil—
PLN etched—

Pasterz Zmierzchu (Twilight Shepherd)

Stwór — Anioł

Latanie (Flying), Czujność (Vigilance)
Gdy ten stwór wchodzi na pole bitwy, zwróć do swojej ręki wszystkie karty w twoim cmentarzu, które zostały tam umieszczone z pola bitwy w tej turze.
Wytrwałość (Persist) (Gdy ten stwór umiera, jeśli nie miał na sobie znaczników -1/-1, wróć go na pole bitwy pod kontrolę jego właściciela z jednym znacznikiem -1/-1.)

Jak działa karta?

Anioł z Latanie (Flying) i Czujność (Vigilance), który przy wejściu zwraca do ręki karty, które w tej turze trafiły z pola bitwy do twojego cmentarza; ma też Wytrwałość (Persist).

To anioł z Latanie (Flying) i Czujność (Vigilance). Gdy wchodzi na pole bitwy, zwraca do twojej ręki wszelkie karty w twoim cmentarzu, które w tej turze trafiły tam z pola bitwy. Wytrwałość (Persist) powoduje, że jeśli ten stwór umrze bez znaczników -1/-1, powróci na pole bitwy pod kontrolą właściciela z jednym znacznikiem -1/-1; traktuj je jako nowe, odrębne wejście na pole bitwy.

Ważne interakcje

Częste pomyłki

Przykład

Na koniec tury przeciwnika kilka twoich stworów zostało zabitych z pola bitwy; gdy Pasterz Zmierzchu wchodzi w swojej turze, wracasz do ręki wszystkie twoje karty, które tej tury trafiły do twojego cmentarza z pola bitwy.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duel Decks Anthology: Divine vs. Demonic (DVD)
Data wydania
2014-12-05
Rzadkość
Rare
Artysta
Jason Chan
Mana value
6
Mana cost
{3}{W}{W}{W}
Power / Toughness
5 / 5
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
753c4ef2-d61a-4cfe-8e8b-8379402c8713
Oracle ID
eff736bc-d311-4bef-9c7e-de4ebe32e46f
Słowa kluczowe
Flying, Persist, Vigilance
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
14 205
Penny rank
13 979
Multiverse IDs
394062
Arena ID
—
MTGO ID
—
TCGplayer ID
93607
Cardmarket ID
270136
Illustration ID
6d9d48b8-692f-4619-a1d0-f575178d934e
Status obrazu
highres_scan

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

If a creature with persist stops being a creature, persist will still work.

If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

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