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Armguard Familiar

NEO (Kamigawa: Neon Dynasty) · #46 · EN

Armguard Familiar

Artifact Creature — Equipment Beast

Ward {2} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Equipped creature gets +2/+1 and has ward {2}.
Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
RzadkośćCommon
PLN regular0,35 zł
PLN foil0,57 zł
PLN etched—

Strażnik Rękojeści (Armguard Familiar)

Artefakt — Stwór: Wyposażenie

Osłona (Ward) {2} (Za każdym razem, gdy ten permanent staje się celem czaru lub zdolności kontrolowanej przez przeciwnika, skontruj go chyba że tamten gracz zapłaci {2}.)
Wyposażony stwór dostaje +2/+1 i ma Osłonę (Ward) {2}.
Rekonfiguracja (Reconfigure) {4} ({4}: Przymocuj do wskazanego stwora, którego kontrolujesz; albo odłącz od stwora. Rekonfiguracja (Reconfigure) tylko jako zaklęcie. Gdy jest przymocowane, to nie jest stworem.)

Jak działa karta?

Artefakt będący też stworem, który można przymocować jako Equipment za {4}; daje wyposażonemu +2/+1 i Osłonę (Ward) {2}. Gdy jest przymocowany, przestaje być stworem.

To jest jednocześnie Equipment i stwór, dopóki nie zostanie przymocowany do innego stwora. Ma Osłonę (Ward) {2}: gdy zostaje celem czaru lub zdolności przeciwnika, to zaklęcie/zdolność zostanie skontruowane chyba że tamten gracz zapłaci {2}. Wyposażony stwór otrzymuje +2/+1 i również ma Osłonę (Ward) {2}. Rekonfiguracja (Reconfigure) {4} pozwala za {4} przymocować ten permanent do wskazanego stwora, którego kontrolujesz, albo odłączyć go; aktywować tylko jako zaklęcie. Gdy jest przymocowany, nie jest stworem i nie ma podtypów.

Ważne interakcje

Częste pomyłki

Przykład

Na swojej turze zapłaciłeś {4} by użyć Rekonfiguracji i przymocować Strażnika Rękojeści do swojego stwora; od tej chwili nie jest już stworem i daje wyposażonemu +2/+1 oraz Osłonę (Ward) {2}.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kamigawa: Neon Dynasty (NEO)
Data wydania
2022-02-18
Rzadkość
Common
Artysta
Joshua Raphael
Mana value
2
Mana cost
{1}{U}
Power / Toughness
2 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
7497f147-146d-4a76-b670-bd84e07352b3
Oracle ID
a7955f10-f502-4893-88ad-f36e7ff0af4f
Słowa kluczowe
Ward, Reconfigure
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
16 370
Penny rank
13 086
Multiverse IDs
548341
Arena ID
79468
MTGO ID
97006
TCGplayer ID
262191
Cardmarket ID
607357
Illustration ID
e5bd2e95-bbdb-49cb-ad90-c68fcea49355
Status obrazu
highres_scan

As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.

If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.

An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.

An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.

Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.

Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.

An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.

Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”

If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.

If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.

Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.

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