Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

TMT · #301 · en
Leonardo, Sewer Samurai
Legendary Creature — Mutant Ninja Turtle Samurai
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Dane wydruku
- Set
- Teenage Mutant Ninja Turtles (TMT)
- Data wydania
- 2026-03-06
- Rzadkość
- Mythic
- Artysta
- Kevin Eastman
- Mana value
- 4.000
- Mana cost
- {3}{W}
- Power / Toughness
- 3 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 74628e5a-7500-45d3-8147-30d2ef06da50
- Oracle ID
- 74e3243b-6707-4769-8767-7cf2ef71009a
Legalność formatów
Rulings
Spells can only be cast for their sneak costs any time you could play an instant during the declare blockers step on your turn (after your opponent has decided whether to block).
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
You pay all costs and follow all timing rules for cards played with the permission granted by Leonardo's last ability.
Although a creature put onto the battlefield this way is attacking, it was never declared as an attacking creature. Abilities that trigger whenever a creature attacks won't trigger when that creature enters attacking.
If a creature spell's sneak cost was paid, the creature it becomes enters tapped and attacking the same player, planeswalker, or battle as the creature that was returned to its owner's hand to pay its sneak cost. This is a rule specific to sneak; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player, planeswalker, or battle it's attacking.
Multiple finality counters on a single permanent are redundant.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
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