If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

MKM (Murders at Karlov Manor) · #258 · EN
Branch of Vitu-Ghazi
Land
Disguise
When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
Wyjaśnienie po polsku
Gałąź Vitu‑Ghazi (Branch of Vitu-Ghazi)
Ziemia
Disguise
When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
Jak działa karta?
Ziemia: możesz ją zakręcić by dodać . Możesz też rzucić ją zakrytą za
jako 2/2 z ward
(bez nazwy/typu/koloru). Gdy ją obrócisz twarzą do góry, dostajesz dwa many tego samego koloru i nie tracisz ich przy końcu kroków/faz do końca tury.
Branch of Vitu-Ghazi to ziemia. Ma trzy istotne linie Oracle: (1) : Add
. — możesz ją zakręcić, aby dodać jedną bezbarwną manę; (2) Disguise
— możesz rzucić tę kartę twarzą do dołu za
jako 2/2 istotę z ward
. Ta zakryta karta jako zakryty spell i jako wynikająca z niej istota jest bez nazwy, bez typu, bez koloru i ma wartość many 0; (3) When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. — gdy obrócisz tę ziemię twarzą do góry (specjalna akcja, nie na stosie), ujawniasz ją i płacisz koszt disguise, a następnie dodajesz dwa many tego samego koloru; ta dodana mana nie przepada przy przejściu między krokami i fazami do końca tury. Ważne szczegóły i ograniczenia wynikające z rulings: zakryte rzucanie jest alternatywnym kosztem (
), obracanie zakrytego permanentu twarzą do góry jest specjalną akcją wykonywaną gdy masz priorytet i nie używa stosu (nie można jej odpowiedzieć); jeśli przed obróceniem karta opuści pole bitwy lub stos, musi być ujawniona; obracanie nie wywołuje efektów wejścia na pole bitwy; zakryta istota ma ward
, więc efekty muszą zapłacić lub spełnić ward, by ją celować, gdy jest zakrytą istotą i gdy jest już na polu bitwy jako zakryta.
Ważne interakcje
- Możesz rzucić Branch of Vitu-Ghazi zakrytą, płacąc
. Wtedy wchodzi jako 2/2 istota z ward
(bez nazwy, typu, koloru i many wartości).
- Gdy masz prio, możesz jako specjalną akcję obrócić tę zakrytą stałą twarzą do góry, ujawniając i płacąc koszt disguise
. To nie używa stosu i nie może być odpowiedziane.
- Jeśli permanent został obrócony twarzą do góry, uruchamia się jego efekt: dodajesz dwa many dowolnego jednego koloru. Ta mana nie znika w miarę kończenia kroków i faz do końca tury (tzn. zachowujesz ją do końca tury).
- Jeżeli karta zakryta opuści stos lub pole bitwy, musisz ją ujawnić. Możesz też zawsze spojrzeć na swoje własne karty zakryte.
- Obrócenie permanentu twarzą do góry nie powoduje wejścia na pole bitwy (ETB) ani ponownego wejścia, bo to ten sam permanent, tylko zmienia jego cechy.
Częste pomyłki
- Mylenie obrócenia twarzą do góry z rzuceniem: disguise to alternatywny sposób zagrania karty za
(tworzy zakrytą istotę). Obrócenie zakrytego permanentu twarzą do góry to specjalna akcja, którą wykonujesz, gdy masz priorytet, i nie idzie na stos.
- Myślenie, że obracając kartę wywołujesz efekty wejścia na pole bitwy — nie wywołujesz, to ten sam permanent zmienia cechy.
- Zakryta istota nie ma nazwy ani typu ani koloru, więc nie jest "tą samą" kartą z imieniem ani typami do celów efektów zależnych od nazwy/typu.
- Zapominanie, że ward
istnieje, gdy karta jest zakrytą istotą — trzeba zapłacić lub spełnić ward, aby ją celować.
- Dodana po obróceniu mana jest zachowywana do końca tury mimo przechodzenia między krokami i fazami, ale nadal zniknie na końcu tury zgodnie z normalnymi zasadami.
Przykład
: Add
.
Disguise (You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
Dane wydruku
- Set
Murders at Karlov Manor (MKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Uncommon
- Artysta
- Alayna Danner
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 73a8169f-b858-47a5-9c76-2e7c50ad4ecd
- Oracle ID
- 7a30316b-dcd5-4a4b-b959-eecde7ca92e7
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Disguise
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, arena, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 7 673
- Penny rank
- 1 652
- Multiverse IDs
- 646812
- Arena ID
- 89180
- MTGO ID
- 122008
- TCGplayer ID
- 532885
- Cardmarket ID
- 750895
- Illustration ID
- fa8ec60a-5e00-480e-8dc5-b5c3c63e6f48
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
Pełny rekord źródłowy JSON
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