Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.

UST (Unstable) · #185 · EN
Goblin Slingshot
Artifact — Contraption
Wyjaśnienie po polsku
Proca Goblinów (Goblin Slingshot)
Artefakt — Kontrapt
Jak działa karta?
Po nakręceniu ten Kontrapt daje twoim stworom +2/+0 i przebijanie do końca tury. Nakręcanie Kontraptów jest opcjonalne i używa oddzielnej talii Kontraptów.
Gdy nakręcisz ten Kontrapt, wszystkie stwory, które kontrolujesz, otrzymują tymczasowy wzrost siły o +2/+0 i zdobywają przebijanie do końca tury. Efekt dotyczy tylko stworków, które już kontrolujesz w chwili rozwiązywania się zdolności. Nakręcenie Kontraptu jest czynnością związaną z mechaniką Kontraptów (oddzielna talia i trybiki) i zawsze jest opcjonalne; możesz nakręcać kilka Kontraptów, rozkładając ich zdolności na stos w dowolnej kolejności.
Ważne interakcje
- Kontrapt to rodzaj artefaktu i korzysta z oddzielnej talii Kontraptów; nie trafia do głównej talii.
- Nakręcanie Kontraptu jest opcjonalne; możesz nakręcić dowolną liczbę Kontraptów na danym trybiku, a ich zdolności trafiają na stos w wybranej kolejności.
- Kontrapt opuszczający pole bitwy i trafiający gdzie indziej niż do wygnania idzie do „złomowiska” (scrapyard), które nie jest tym samym co cmentarz.
Częste pomyłki
- Mylenie nakręcenia z obowiązkiem — nakręcanie Kontraptu jest zawsze opcjonalne.
- Sądzenie, że +2/+0 jest trwałe — bonus i przebijanie trwają tylko do końca tury.
Przykład
Na początku swojej tury nakręcasz Procę Goblinów; twoje trzy gobliny zadają tej samej turze więcej obrażeń, bo mają +2/+0 i przebijanie, więc nadmiar obrażeń przebija się przez blokera.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Unstable (UST)
- Data wydania
- 2017-12-08
- Rzadkość
- Rare
- Artysta
- Steve Prescott
- Mana value
- 0
- Mana cost
- —
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 7368a5ae-5642-4e90-9e73-9f0283067c15
- Oracle ID
- 506e4511-2982-40d7-948d-4b3a7fb68640
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- goblinexplosioneers
- Obramowanie / znacznik
- borderless / —
Identyfikatory i rankingi
- EDHREC rank
- —
- Penny rank
- —
- Multiverse IDs
- 439574
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 153146
- Cardmarket ID
- 314025
- Illustration ID
- cff65272-ea2c-401b-99e4-3cd716bf95df
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.
In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
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