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Lord of Shatterskull Pass

PROE (Rise of the Eldrazi Promos) · #156★ · EN

Lord of Shatterskull Pass

Creature — Minotaur Shaman

Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-5
6/6
LEVEL 6+
6/6
Whenever this creature attacks, it deals 6 damage to each creature defending player controls.
RzadkośćRare
PLN regular—
PLN foil1,66 zł
PLN etched—

Lord of Shatterskull Pass

Stwór — Minotaur Szaman

Poziomowanie (Level Up) {1}{R} ({1}{R}: połóż na to znacznik poziomu. Poziomuj tylko jak czar.)
POZIOM 1–5
6/6
POZIOM 6+
6/6
Za każdym razem, gdy ten stwór atakuje, zadaje 6 obrażeń każdemu stworowi, który kontroluje broniący się gracz.

Jak działa karta?

Stwór z Poziomowaniem (Level Up): możesz płacić {1}{R} jak czar, by kłaść znaczniki poziomu; ma nadrukowane statystyki i zdolność zadającą 6 obrażeń każdemu stworowi kontrolowanemu przez broniącego się gracza, gdy atakuje.

To stwór z mechaniką Poziomowania (Level Up). Możesz zapłacić {1}{R} wyłącznie jak czar, aby położyć znacznik poziomu na karcie; liczba znaczników określa jej poziom. Karty wypisane przy określonych zakresach poziomów zastępują lub dodają cechy zgodnie z liczbą znaczników. Gdy atakuje, zadaje po 6 obrażeń każdemu stworowi kontrolowanemu przez broniącego się gracza; ten efekt wyzwala się podczas deklarowania atakujących, przed deklarowaniem blockerów.

Ważne interakcje

Częste pomyłki

Przykład

W swojej turze, jako czar, zagrasz {1}{R} i położysz znacznik poziomu; gdy ten stwór atakuje, zadaje 6 obrażeń każdemu stworowi kontrolowanemu przez broniącego się gracza.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Rise of the Eldrazi Promos (PROE)
Data wydania
2010-04-23
Rzadkość
Rare
Artysta
Igor Kieryluk
Mana value
4
Mana cost
{3}{R}
Power / Toughness
3 / 3
Layout / frame
leveler / 2003
Foil / nonfoil
foil
Scryfall ID
72c0427d-4666-407d-b5f6-03836dff52ae
Oracle ID
d369a02b-c282-454a-9f89-480f4f5d838c
Słowa kluczowe
Level Up
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
setpromo, datestamped, release
Watermark
set
Obramowanie / znacznik
black / —
EDHREC rank
17 429
Penny rank
12 521
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
38289
Cardmarket ID
22931
Illustration ID
88cfd706-630f-4981-8d91-0fb9d52611dd
Status obrazu
highres_scan

Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.

Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.

A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.

In a multiplayer game, the only player affected by the last ability is the one Lord of Shatterskull Pass is attacking (or the one who controls the planeswalker Lord of Shatterskull Pass is attacking).

If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.

The last ability triggers and resolves during the declare attackers step, before blockers are declared.

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