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Precipitous Drop

AFR (Adventures in the Forgotten Realms) · #115 · EN

Precipitous Drop

Enchantment — Aura

Enchant creature
When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
RzadkośćCommon
PLN regular0,48 zł
PLN foil0,70 zł
PLN etched—

Stromy Upadek (Precipitous Drop)

Enchantment — Aura

Enchant creature
When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.

Jak działa karta?

Aura daje przyczepionemu stworzeniu -2/-2. Gdy ta Aura wchodzi, jej kontroler wykonuje "venture into the dungeon". Jeśli kontroler Aury ukończył loch w dowolnym momencie, efekt zmienia się na -5/-5 (liczy to, czy ty ukończyłeś loch, nie kontrolera stworzenia).

Precipitous Drop to Enchantment — Aura z następującymi właściwościami:
- Enchant creature: Aura przyczepia się do wybranego stworzenia.
- Kiedy ta Aura wchodzi na pole bitwy, kontroler Aury wykonuje "venture into the dungeon" (wchodzi do lochu): jeśli ten gracz nie jest obecnie w żadnym lochu, wybiera kartę lochu spoza gry i umieszcza ją w strefie dowodzenia, a następnie umieszcza znacznik postępu na pierwszym pokoju; jeśli już jest w lochu, przesuwa znacznik do następnego pokoju. Wejście do pokoju wywołuje jego zdolność.
- Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon. — Stworzenie objęte Aurą ma -2/-2. Jeśli kontroler Precipitous Drop ukończył kiedykolwiek loch (czyli rozwiązał zdolność ostatniego pokoju danego lochu, co powoduje jego ukończenie i usunięcie z gry), to zamiast -2/-2 stworzenie ma -5/-5.
Dodatkowo ważne zasady z rulingów:
- To, kto "venture into the dungeon" i kto "ukończył loch", zależy od kontrolera Aury, nie od kontrolera stworzenia.
- Możesz wybierać dowolny loch spoza gry; możesz także wybrać loch, który już wcześniej ukończyłeś.
- Po ukończeniu lochu jest on usuwany z gry jako stanowa akcja.
- Kontroler Aury nie może odpowiadać między wyborem lochu/pokoju a wywołaniem jego zdolności — wybór dokonany przy rozwiązywaniu akcji venture jest ostateczny, a potem jego zdolność wywołuje się i trafia na stos.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Kontrolujesz Precipitous Drop i przyczepiasz ją do stworzenia przeciwnika. Gdy Aura wchodzi, ty wchodzisz do lochu — wybierasz loch spoza gry i umieszczasz znacznik w pierwszym pokoju; tamta zdolność wywołuje się. Później, jeśli ty ukończysz loch (np. przesuniesz się przez wszystkie pokoje), stworzenie, które jest teraz lub było objęte Aurą, będzie otrzymywać -5/-5 zamiast -2/-2 (nawet jeśli Precipitous Drop została już usunięta z pola bitwy).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Adventures in the Forgotten Realms (AFR)
Data wydania
2021-07-23
Rzadkość
Common
Artysta
Gabor Szikszai
Mana value
3
Mana cost
{2}{B}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
7293f9b4-565a-4065-940b-543f76ebecae
Oracle ID
d60c8cfe-435c-419e-a44b-b47d49d1afef
Słowa kluczowe
Enchant, Venture into the dungeon
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
15 848
Penny rank
13 841
Multiverse IDs
527402
Arena ID
77220
MTGO ID
91732
TCGplayer ID
243225
Cardmarket ID
571335
Illustration ID
fb67fac2-fac7-4216-ab5a-927cb7009c21
Status obrazu
highres_scan

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

Moving into a dungeon room will cause its room ability to trigger.

Dungeons are removed from the game as a state-based action.

The controller of Precipitous Drop ventures into the dungeon, not the controller of the enchanted creature. Similarly, Precipitous Drop cares whether its controller has completed a dungeon, not whether the creature's controller has completed a dungeon.

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

Precipitous Drop does not need to be on the battlefield when you complete the dungeon in order for the enchanted creature to get -5/-5.

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

A player may only have one dungeon in the command zone at a time.

Pełny rekord źródłowy JSON
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