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Coveted Falcon

PMKM (Murders at Karlov Manor Promos) · #48s · EN

Coveted Falcon

Artifact Creature — Bird

Flying
Whenever this creature attacks, gain control of target permanent you own but don't control.
Disguise {1}{U}
When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
RzadkośćRare
PLN regular—
PLN foil2,71 zł
PLN etched—

Upragniony Sokół (Coveted Falcon)

Artefakt — Stwór — Ptak

Latanie (Flying)
Za każdym razem, gdy ten stwór atakuje, przejmij kontrolę nad wskazanym permanentem, którego jesteś właścicielem, lecz którego nie kontrolujesz.
Przebranie (Disguise) {1}{U}
Gdy ten stwór zostanie odwrócony do postaci odkrytej, wybrany przeciwnik zyskuje kontrolę nad dowolną liczbą wskazanych permanentów, którymi kontrolujesz. Dobierz kartę za każdy z nich, nad którym uzyskał kontrolę w ten sposób.

Jak działa karta?

Latający artefakt-stwór, który przy ataku przejmuje własne, niekontrolowane permanenty. Ma Przebranie — po odwróceniu przeciwnik może przejąć dowolne wskazane twoje permanenty, a ty dobierasz za nie karty.

Upragniony Sokół to artefakt-stwór z Latanie (Flying). Gdy atakuje, pozwala przejąć kontrolę nad wskazanym permanentem, którego jesteś właścicielem, lecz którego nie kontrolujesz. Ma Przebranie (Disguise) {1}{U}, więc możesz go zagrać obrazem zakrytym i później odwrócić, płacąc koszt przebrania; gdy zostanie odwrócony do odkrytej postaci, wybrany przeciwnik może przejąć dowolną liczbę twoich wskazanych permanentów, a ty dobierasz kartę za każdy z nich. Odwrócenie nie używa stosu i nie wywołuje wejść na pole bitwy.

Ważne interakcje

Częste pomyłki

Przykład

Zagrałeś go zakrytą kartą z Przebraniem, potem odwróciłeś kartę za {1}{U}; przeciwnik przejął dwie twoje ziemie, więc dobierasz dwie karty.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor Promos (PMKM)
Data wydania
2024-02-09
Rzadkość
Rare
Artysta
Madeline Boni
Mana value
3
Mana cost
{1}{U}{U}
Power / Toughness
1 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
726fc5fb-0928-4898-8b41-4c08b24a5f8e
Oracle ID
4c495e94-3194-47c7-8129-dd0a0f915daa
Słowa kluczowe
Flying, Disguise
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
prerelease, datestamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
9 620
Penny rank
6 512
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
536492
Cardmarket ID
753764
Illustration ID
62578017-ebe6-4b76-8488-d96e954e1069
Status obrazu
highres_scan

A token's owner is the player who created it.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

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