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Treason of Isengard

LTR (The Lord of the Rings: Tales of Middle-earth) · #74 · EN

Treason of Isengard

Sorcery

Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
RzadkośćCommon
PLN regular0,26 zł
PLN foil0,79 zł
PLN etched—

Treason of Isengard

Sorcery

Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Jak działa karta?

Umieść do jednej karty instant lub sorcery z twojego cmentarza na wierzchu biblioteki, potem Amass Orcs 2: jeśli nie masz Army, stwórz 0/0 czarny Orc Army token, potem położysz dwa +1/+1 countery na wybraną Army (która stanie się też Orkiem, jeśli wcześniej nie była). Jeśli wybrałeś cel i stał się nielegalny przy rozwiązywaniu, całe zaklęcie nie rozwiąże się i nie amassujesz.

Zasada działania karty: Treason of Isengard ma dwie części w kolejności. Najpierw: "Put up to one target instant or sorcery card from your graveyard on top of your library." — możesz wybrać do jednej (czyli 0 lub 1) karty typu instant lub sorcery w swoim cmentarzu jako cel. Jeśli taka karta jest wybrana i cel pozostaje legalny w momencie rozwiązywania zaklęcia, przenieś tę kartę na wierzch swojej biblioteki. Jeśli wybrałeś cel, a w chwili rozwiązywania jest on nielegalny (np. ktoś wyrzucił tę kartę z cmentarza), całe Treason of Isengard nie rozwiąże się i żaden efekt się nie wydarzy (nie amassujesz). Możesz też rzucić zaklęcie bez celu — w takim wypadku zostanie pominięta pierwsza część i zaklęcie i tak wykona drugą część. Druga część: "Amass Orcs 2." — wykonaj Amass Orcs 2: jeśli nie kontrolujesz żadnej istoty o typie Army, najpierw stwórz token 0/0 czarnego Orc Army. Następnie wybierz Army, którą kontrolujesz (to może być właśnie utworzony token albo inna Army) i połóż na niej dwa +1/+1 countery. Jeśli ta Army nie była wcześniej Orciem, staje się Orkiem dodatkowo do swoich pozostałych typów. Jeśli kontrolujesz więcej niż jedną Army, to ty wybierasz, która ją otrzyma. Jeśli z jakiegoś powodu przy amass wymagane byłyby cele i wszystkie byłyby nielegalne przy rozwiązywaniu, nie amassujesz.

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Masz w cmentarzu instant i rzucasz Treason of Isengard, celujesz w ten instant. Przy rozwiązywaniu ten instant jest nadal w cmentarzu — trafia na wierzch biblioteki, a następnie amassujesz Orcs 2 (np. tworzysz token 0/0 Orc Army, a potem dajesz mu dwa +1/+1 countery, stając się 2/2 i Orcem). Przykład 2: Rzucasz Treason of Isengard bez wyboru celu tylko po to, by amassować; przy rozwiązywaniu nic nie jest przenoszone z cmentarza, ale wciąż wykonujesz Amass Orcs 2.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The Lord of the Rings: Tales of Middle-earth (LTR)
Data wydania
2023-06-23
Rzadkość
Common
Artysta
Pavel Kolomeyets
Mana value
3
Mana cost
{2}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
71f97505-c961-4890-acd0-32a63919ac2a
Oracle ID
b04ef0bd-5e96-45d4-afa8-1f3bc8544e1a
Słowa kluczowe
Amass
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
5 789
Penny rank
—
Multiverse IDs
616904
Arena ID
84766
MTGO ID
112058
TCGplayer ID
498392
Cardmarket ID
715899
Illustration ID
973fc03d-96a0-4d6e-8826-9af908e29c10
Status obrazu
lowres

Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.

Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.

Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

You can cast Treason of Isengard without a target just to amass Orcs. However, if you do choose a target, and that target is illegal at the time Treason of Isengard tries to resolve, Treason of Isengard won't resolve and none of its effects will happen. You won't amass Orcs.

If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

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