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Felidar Umbra

PLST (The List) · #PCA-6 · EN

Felidar Umbra

Enchantment — Aura

Enchant creature
Enchanted creature has lifelink.
{1}{W}: Attach this Aura to target creature you control.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
RzadkośćUncommon
PLN regular13,42 zł
PLN foil—
PLN etched—

Felidar Umbra

Czar trwały — Aura

Oczaruj (Enchant) stwora
Zaczarowany stwór ma lifelink.
{1}{W}: Dołącz tę Aurę do wskazanego stwora, którym kontrolujesz.
Pancerz umbra (Umbra armor) (Jeżeli zaczarowany stwór miałby zostać zniszczony, zamiast tego usuń z niego wszystkie obrażenia i zniszcz tę Aurę.)

Jak działa karta?

Aura dająca lifelink i możliwość przeniesienia na innego twojego stwora; ma pancerz umbra, który niszczy Aurę zamiast ratującego stwora, usuwając z niego obrażenia.

To Aura, która daje zaczarowanemu stworu lifelink i ma aktywowaną zdolność pozwalającą przenieść Aurę na innego twojego stwora za koszt {1}{W}. Ma też pancerz umbra — zastępczy efekt: gdy zaczarowany stwór miałby zostać zniszczony, zamiast tego usuwa się z niego wszystkie obrażenia i niszczy tę Aurę. Pancerz umbra jest obowiązkowy i działa niezależnie od tego, czy zniszczenie wynika z obrażeń czy z efektu "destroy".

Ważne interakcje

Częste pomyłki

Przykład

W walce twojego 2/2 zablokował 3/3 z deathtouchem; pancerz umbra usuwa obrażenia z twojego stwora i niszczy Aurę zamiast niego, ratując stwora.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The List (PLST)
Data wydania
2019-11-07
Rzadkość
Uncommon
Artysta
Christopher Moeller
Mana value
2
Mana cost
{1}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
712d4bfe-563e-4f99-a11c-62a73ec7dc0e
Oracle ID
278574f6-e083-461b-8bac-52ed51f0cf63
Słowa kluczowe
Umbra armor, Enchant
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
7 628
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
203087
Cardmarket ID
415891
Illustration ID
515f2697-3b26-4ece-8274-157150e07caf
Status obrazu
highres_scan

If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature.

If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to.

If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature.

Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied.

If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.

Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less.

Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead.

If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability.

Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead.

Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card.

If Felidar Umbra is enchanting a creature with first strike, you can activate its ability and attach it to a creature without first strike during the first combat damage step. Each of those creatures will have lifelink when dealing combat damage and you'll gain life accordingly.

It's not possible for Felidar Umbra to save two creatures that are being destroyed simultaneously.

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