If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

WOC (Wilds of Eldraine Commander) · #94 · EN
Glen Elendra Archmage
Creature — Faerie Wizard
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Wyjaśnienie po polsku
Arcyczarodziejka z Glen Elendry (Glen Elendra Archmage)
Stwór — Fae Czarodziejka
Wytrwałość (Persist) (Gdy ten stwór umrze, jeśli nie miał na sobie znaczników -1/-1, wróć go na pole bitwy pod kontrolę jego właściciela z jednym znacznikiem -1/-1.)
Jak działa karta?
Latający stwór, którego możesz poświęcić za , by skontruować nie-stworowy czar; gdy umrze bez znacznika -1/-1, wraca z -1/-1 (Wytrwałość).
To latający stwór, który możesz poświęcić i zapłacić , by skontruować nie-stworowy czar. Gdy zginie bez żadnych znaczników -1/-1 na sobie, Wytrwałość (Persist) zwraca go na pole bitwy kontrolowane przez właściciela z jednym znacznikiem -1/-1 — to nowy obiekt, bez pamięci poprzedniego. Efekt
, Poświęć ten stwór: skontruj wskazany nie-stworowy czar działa natychmiast po opłaceniu kosztu i poświęceniu.
Ważne interakcje
- Jeśli stwór ma +1/+1 i dostał -1/-1 wystarczająco, by umrzeć, Wytrwałość nie zadziała — sprawdza się stan tuż przed wejściem na cmentarz.
- Token z Wytrwałością wyzwoli się, ale tokenu nie da się przywrócić na pole bitwy.
- Gdy kilka stworów z Wytrwałością trafia na cmentarz jednocześnie, aktywny gracz umieszcza swoje wyzwolenia na stosie jako pierwszy; przywracanie następuje po jednym stworzie.
Częste pomyłki
- Mylenie: Wytrwałość nie zadziała, jeśli stwór miał znaczniki +1/+1 skompensowane przez -1/-1; sprawdzenie odbywa się tuż przed trafieniem na cmentarz.
- Mylenie: po powrocie stwora Wytrwałość nie przywraca sprzętu, aura ani innych związanych z poprzednim obiektem efektów — to zupełnie nowy obiekt.
Przykład
W turze przeciwnika płacisz i poświęcasz Arcyczarodziejkę z Glen Elendry, by skontruować przeciwny błyskawiczny czar; jeśli potem zginie bez znacznika -1/-1, wróci z jednym znacznikiem -1/-1.
Dane wydruku
- Set
Wilds of Eldraine Commander (WOC)
- Data wydania
- 2023-09-08
- Rzadkość
- Rare
- Artysta
- Warren Mahy
- Mana value
- 4
- Mana cost
- Power / Toughness
- 2 / 2
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 7101cf5d-842e-4923-8974-35377e0d0687
- Oracle ID
- 5f3f68b5-8c6a-4181-bb8a-9c73967d198a
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Persist
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Reprint
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 1 720
- Penny rank
- 1 660
- Multiverse IDs
- 633320
- Arena ID
- —
- MTGO ID
- 117104
- TCGplayer ID
- 513653
- Cardmarket ID
- 730113
- Illustration ID
- e4273a19-77d8-4015-81f1-40ead3ec397f
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
If a creature with persist stops being a creature, persist will still work.
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
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