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Rhythm of the Wild

NEC (Neon Dynasty Commander) · #142 · EN

Rhythm of the Wild

Enchantment

Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Some view Domri's unlikely ascent as a sign of Ilharg the Raze-Boar's imminent return.
RzadkośćUncommon
PLN regular16,13 zł
PLN foil—
PLN etched—

Rytm Dzikiej Natury (Rhythm of the Wild)

Urok

Zaklęcia będące stworami, które kontrolujesz, nie mogą być skontrrowane.
Niestokenowe stwory, które kontrolujesz, mają riot. (Wchodzą z twoim wyborem: znacznik +1/+1 lub pośpiech (Haste).)

Jak działa karta?

Twoje zaklęcia-stwory nie mogą być skontrrowane, a niestokenowe stwory mają riot — wchodzą z wyborem znacznika +1/+1 lub pośpiechu.

To urok, który uniemożliwia skontrrowanie twoich zaklęć będących stworami i daje niestokenowym stworom, które kontrolujesz, riot. Riot jest efektem zamiany — gdy stwór wchodzi na pole bitwy, wybierasz, czy wchodzi z znacznikiem +1/+1, czy z pośpiechem. Wybór następuje podczas wchodzenia na pole bitwy i nie można na niego odpowiadać; jeśli nie można dać znacznika, stwór i tak zyska pośpiech.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz stwora ze swojej ręki; przeciwnik celuje w to zaklęcie efektem, który normalnie je skontruje — zaklęcie nie zostanie skontrrowane i twój stwór wejdzie na pole bitwy z wybranym przez ciebie znacznikiem +1/+1 lub z pośpiechem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Neon Dynasty Commander (NEC)
Data wydania
2022-02-18
Rzadkość
Uncommon
Artysta
Tomasz Jedruszek
Mana value
3
Mana cost
{1}{R}{G}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
70d13ff4-e6ba-4bfe-9668-d11f7facb8d3
Oracle ID
acfa77fd-3610-4f12-9c3c-bd860ce91700
Słowa kluczowe
—
Tożsamość kolorów
{G}{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
223
Penny rank
2 478
Multiverse IDs
554224
Arena ID
—
MTGO ID
—
TCGplayer ID
263058
Cardmarket ID
608956
Illustration ID
d5b5fb9e-b7e3-413f-9532-23239d13940a
Status obrazu
highres_scan

If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.

If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.

A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).

Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.

If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.

Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.

If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.

If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives.

A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.

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