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Two-Headed Hunter // Twice the Rage

WOE (Wilds of Eldraine) · #155 · EN

Two-Headed Hunter // Twice the Rage

Creature — Giant // Instant — Adventure

"I point, you club!"
RzadkośćUncommon
PLN regular0,26 zł
PLN foil0,66 zł
PLN etched—

Two-Headed Hunter

Creature — Giant

Menace (This creature can't be blocked except by two or more creatures.)

Twice the Rage

Instant — Adventure

Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)

Two-Headed Hunter // Twice the Rage

Creature — Giant // Instant — Adventure

(Brak oryginalnego tekstu Oracle przekazanego. Zastosuj powyższe zasady dotyczące kart z Adventure: rzuć Twice the Rage jako instant; jeśli rozwiąże się, wyłóż kartę na wygnanie i możesz później rzucić Two-Headed Hunter jako stworzenie z wygnania. Jeśli Adventure nie rozwiąże się, karta nie zostaje wygnana i nie możesz rzucić stworzenia.)

Jak działa karta?

Cast the instant half (Twice the Rage); if it resolves the card is exiled and you may then cast the creature half (Two-Headed Hunter) from exile. If the Adventure doesn’t resolve, you don’t get the creature. While casting the Adventure, use only the Adventure’s characteristics.

To play this card you have two options: cast it as an instant named Twice the Rage (the Adventure), or cast it as the creature Two-Headed Hunter (the permanent). If you cast the Adventure Twice the Rage and it resolves, instead of going to the graveyard you exile this card. While it remains exiled you may cast the creature Two-Headed Hunter from exile as a creature spell (obey normal timing for creature spells). If the Adventure spell is countered or otherwise fails to resolve, the card won’t be exiled and you won’t be able to cast the creature from exile. When casting the Adventure, use only the Adventure’s characteristics (its name Twice the Rage, that it’s an instant, its mana cost, colors, and so on). The card’s normal characteristics as Two-Headed Hunter are ignored for that casting and for any effects that refer to the spell on the stack. If an effect copies the Adventure spell, that copy is exiled as it resolves but it ceases to exist as a state-based action; you can’t cast a creature from a copied Adventure. If an effect refers to a card or object “that has an Adventure,” it means an object with the set of alternative Adventure characteristics, even if those aren’t currently being used. While the card is in a zone other than the stack (for example, in your graveyard or library), it is just the creature card Two-Headed Hunter (ignore its Adventure characteristics in those zones).

Ważne interakcje

Częste pomyłki

Przykład

Example: You cast Twice the Rage (the Adventure) as an instant. It resolves and is exiled instead of going to your graveyard. Later, during your main phase while the stack is empty, you may cast Two-Headed Hunter from exile as a creature spell. If Twice the Rage had been countered, the card would not be exiled and you couldn’t cast Two-Headed Hunter from exile.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Wilds of Eldraine (WOE)
Data wydania
2023-09-08
Rzadkość
Uncommon
Artysta
Filip Burburan
Mana value
5
Mana cost
{4}{R} // {1}{R}
Power / Toughness
5 / 4
Layout / frame
adventure / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
70c12e75-7e65-4706-b976-e47835910928
Oracle ID
0f222f3d-f02b-42b9-aedf-fb7ed92d4889
Słowa kluczowe
Menace
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
12 828
Penny rank
5 202
Multiverse IDs
629656
Arena ID
86857
MTGO ID
116638
TCGplayer ID
512658
Cardmarket ID
729042
Illustration ID
0cb8edb2-dcfe-4456-ae1d-211ec352d50c
Status obrazu
highres_scan

If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.

You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.

If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).

If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.

If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

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