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Storm Fleet Swashbuckler

RIX (Rivals of Ixalan) · #117 · EN

Storm Fleet Swashbuckler

Creature — Human Pirate

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature has double strike as long as you have the city's blessing.
"A bolt to the eye, a blade to the neck. That's the way to clear the deck!"
RzadkośćUncommon
PLN regular0,31 zł
PLN foil1,40 zł
PLN etched—

Awanturnik Floty Burz (Storm Fleet Swashbuckler)

Stwór — Człowiek Pirat

Wspinaczka (Ascend) (Jeśli kontrolujesz dziesięć lub więcej permanentów, otrzymujesz błogosławieństwo miasta na resztę gry.)
Ten stwór ma podwójny cios (Double strike) tak długo, jak masz błogosławieństwo miasta.

Jak działa karta?

Jeśli kontrolujesz ≥10 permanentów, otrzymujesz błogosławieństwo miasta, a ten stwór ma podwójny cios dopóki je masz.

Karta daje efekt dwóch rzeczy: po pierwsze ma zdolność Wspinaczka (Wspinaczka (Ascend)) — jeśli kontrolujesz dziesięć lub więcej permanentów, otrzymujesz błogosławieństwo miasta na resztę gry. Po drugie, posiada (i zachowuje) zdolność podwójnego ciosu tak długo, jak masz to błogosławieństwo. Wspinaczka nie jest wyzwalaczem i nie używa stosu, więc otrzymujesz błogosławieństwo natychmiast po spełnieniu warunku; możesz uzyskać je nawet jeśli permanent, który stał się twoim dziesiątym, zaraz potem zniknie.

Ważne interakcje

Częste pomyłki

Przykład

Masz dziewięć permanentów i zagrywasz ląd jako dziesiąty — natychmiast otrzymujesz błogosławieństwo miasta, więc ten stwór zyskuje podwójny cios.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Rivals of Ixalan (RIX)
Data wydania
2018-01-19
Rzadkość
Uncommon
Artysta
Kieran Yanner
Mana value
2
Mana cost
{1}{R}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
7093bd0e-3b98-4f46-9717-202ddd277bf5
Oracle ID
6640bcfc-4bdc-4380-8b51-61b906f9aee6
Słowa kluczowe
Ascend
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
22 866
Penny rank
15 346
Multiverse IDs
439774
Arena ID
66851
MTGO ID
66687
TCGplayer ID
155722
Cardmarket ID
315432
Illustration ID
e31f153f-cc1c-42f2-96e6-dd86192b55d8
Status obrazu
highres_scan

A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

If Storm Fleet Swashbuckler gains double strike after it has dealt regular combat damage, it won't go back and deal first-strike combat damage. On the other hand, if it gains first strike somehow and then it gains double strike after dealing first-strike combat damage, it will also deal regular combat damage.

If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

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