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Wild-Magic Sorcerer

AFC (Forgotten Realms Commander) · #305 · EN

Wild-Magic Sorcerer

Creature — Orc Shaman Sorcerer

The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
RzadkośćRare
PLN regular42,00 zł
PLN foil—
PLN etched—

Czarownik Dzikiej Magii (Wild-Magic Sorcerer)

Stwór — Ork Szaman Czarownik

Pierwszy czar, który zagrasz z wygnania w każdej turze, ma kaskadę. (Gdy zagrasz swój pierwszy czar z wygnania, wygnaj karty z góry swojej biblioteki, aż wygnasz kartę niebędącą lądem, która kosztuje mniej. Możesz ją zagrać, nie płacąc jej kosztu many. Połóż wygnane karty na spodzie w losowej kolejności.)

Jak działa karta?

Pierwszy czar, który w turze zagrasz z wygnania, ma kaskadę: wygnaj karty z góry biblioteki aż znajdziesz nie-lądową kartę o mniejszym koszcie, możesz ją zagrać bez płacenia kosztu.

Pierwszy czar, który w każdej turze zagrasz z wygnania, zyskuje kaskadę. Kaskada wymaga wygnania kart z góry biblioteki aż znajdziesz kartę niebędącą lądem o niższym koszcie many; możesz ją zagrać bez płacenia jej kosztu many. Wygnane karty trafiają potem na spód biblioteki w losowej kolejności. Jeśli zagrasz tę wygnaną kartę, trafi ona na stos powyżej pierwotnego czaru z kaskadą; obowiązują też zasady dotyczące {X}, kosztów dodatkowych i widoczności wygnanych kart.

Ważne interakcje

Częste pomyłki

Przykład

W turze zagrasz czar z wygnania; wygnaj karty aż znajdziesz nie-lądową kartę o niższym koszcie i możesz ją zagrać bez płacenia jej kosztu many.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Forgotten Realms Commander (AFC)
Data wydania
2021-07-23
Rzadkość
Rare
Artysta
Aaron J. Riley
Mana value
4
Mana cost
{3}{R}
Power / Toughness
4 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
7035c066-dcde-4be5-aed0-03f89eb419d7
Oracle ID
a450ef56-8511-43e0-bdca-0c25f54ba338
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
1 654
Penny rank
—
Multiverse IDs
531525
Arena ID
—
MTGO ID
—
TCGplayer ID
244241
Cardmarket ID
572658
Illustration ID
1b566e17-c4d6-4d7f-8f44-f7fcacfc9555
Status obrazu
highres_scan

If, while resolving the cascade ability from the first spell you cast from exile in a turn, you cascade into a second Wild-Magic Sorcerer, the spell will not cascade again.

When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.

If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.

The first spell you cast from exile each turn will have cascade, even if it's not the first spell you've cast that turn.

Due to a recent rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.

The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.

Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.

If a spell with cascade is countered, the cascade ability will still resolve normally.

However, if you cast a spell from exile and then later that turn Wild-Magic Sorcerer comes under your control, Wild-Mage Sorcerer won't give cascade to any other spell you cast from exile that turn.

A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions. For example, Wild-Magic Sorcerer's mana value is always 4.

You exile the cards face up. All players will be able to see them.

If you control more than one Wild-Magic Sorcerer, the first spell you cast from exile will have that many instances of cascade, each of which will trigger separately.

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