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Give // Take

PIO (Pioneer Masters) · #389 · EN

Give // Take

Sorcery // Sorcery

RzadkośćUncommon
PLN regular—
PLN foil—
PLN etched—

Give

Sorcery

Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)

Take

Sorcery

Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)

Give // Take

Sorcery // Sorcery

(Oracle nie został dostarczony; w objaśnieniach użyto tekstu rules/ruling zgodnych z Oracle i rulingami wydanymi 2013-04-15.)

Jak działa karta?

Karta ma dwie połowy. Możesz rzucić jedną połowę albo obie jednocześnie (fuse) tylko z ręki. Przy zleceniu fuse płacisz oba koszty, rozwiązuje się najpierw lewa połowa, potem prawa. Możesz celować tą samą istotą obiema połowami; w takim przypadku najpierw dostaje ona +3/+3 (trzy countery), potem traci wszystkie +1/+1, a ty dobierasz tyle kart, ile usunięto counterów.

Give // Take to karta podzielona (split) z umiejętnością fuse. Ma dwie połowy: lewa (Give) i prawa (Take). Jeśli rzucisz tylko jedną połowę, na stos trafia tylko ta połowa i działa tak, jakby druga połowa nie istniała. Jeśli rzucisz ją z ręki i wybierzesz opcję fuse, zapłacisz koszty obu połówek i na stos trafi jedno zaklęcie zawierające obie połowy. Takie zlane zaklęcie ma wartość many równą sumie obu kosztów i jest traktowane jako wielokolorowe, jeśli którakolwiek połowa jest innego koloru. Po zagraniu zlanego zaklęcia, przy rozwiązywaniu wykonaj instrukcje lewej połowy (Give), a następnie prawej (Take). Przykład interakcji: jeśli obie połowy celują w tę samą istotę, najpierw położysz trzy +1/+1 countery na tę istotę, potem usuniesz z niej wszystkie +1/+1 countery, a na końcu dobierzesz tyle kart, ile counterów usunięto. Jeśli rzucasz z ręki bez płacenia kosztu (np. efektem zastępującym koszt), nadal możesz wybrać fuse i rzucić obie połowy bez płacenia kosztów.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz na ręce Give // Take. Rzucasz je z użyciem fuse, wybierasz tę samą istotę jako cel obu połówek. Po rozwiązaniu: najpierw kładziesz trzy +1/+1 countery, potem usuwasz wszystkie +1/+1 countery z tej istoty (czyli usuwasz te trzy), a następnie dobierasz trzy karty.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Pioneer Masters (PIO)
Data wydania
2024-12-10
Rzadkość
Uncommon
Artysta
Steve Prescott
Mana value
6
Mana cost
{2}{G} // {2}{U}
Power / Toughness
— / —
Layout / frame
split / 2015
Foil / nonfoil
nonfoil
Scryfall ID
700bea94-5ad8-4c62-87b3-1c2027d44ac2
Oracle ID
67a82d5e-a9dc-4e8c-9d23-c6d6aa1e57d1
Słowa kluczowe
Fuse
Tożsamość kolorów
{G}{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
15 882
Penny rank
13 220
Multiverse IDs
—
Arena ID
94683
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
1baaa278-59ef-41e6-acd7-ffc2f0d1b838
Status obrazu
highres_scan

If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

You can choose the same object as the target of each half of a fused split spell, if appropriate.

If you cast Give // Take as a fused split spell, you can target the same creature for both parts. If you do so, you will first put three +1/+1 counters on that creature, then remove all +1/+1 counters from it, then draw that many cards.

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.

You can target any creature you control with Take; the target does not need to have any +1/+1 counters on it.

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

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