Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

AER (Aether Revolt) · #103 · EN
Aetherstream Leopard
Creature — Cat
When this creature enters, you get
Whenever this creature attacks, you may pay
Wyjaśnienie po polsku
Eteryczny Lampart (Aetherstream Leopard)
Stwór — Kot
Gdy ten stwór wchodzi, otrzymujesz
Za każdym razem, gdy ten stwór atakuje, możesz zapłacić
Jak działa karta?
Wchodzi, dajesz sobie znacznik energii; możesz spalić przy ataku, by dać mu +2/+0 do końca tury. Ma Tratowanie (Trample).
Gdy Eteryczny Lampart wchodzi na pole bitwy, otrzymujesz jeden znacznik energii (). Za każdym razem, gdy ten stwór atakuje, masz opcję zapłacenia jednego
. Jeśli zapłacisz, stwór otrzymuje +2/+0 do końca tury. Tratowanie (Trample) oznacza, że nadmiar obrażeń bojowych może przejść do obrońcy lub planeswalkera, jeśli ten stwór zadaje obrażenia w walce.
Ważne interakcje
to liczba znaczników energii, które masz; zapłać tylko wtedy, gdy masz co najmniej jeden.
- Jeśli efekt dający
wymaga celów i wszystkie cele staną się nielegalne, nie otrzymasz
.
- Zapłacenie
nie wiąże się z poświęceniem ani przekręceniem; po prostu tracisz znacznik energii.
Częste pomyłki
- Mylenie
z maną —
to znacznik energii, nie mana.
- Próba zapłacenia
dla zdolności, której cele stały się nielegalne; jeśli zdolność nie rozwiąże się, nie możesz zapłacić.
Przykład
Na początku tury atakujesz z Eterycznym Lampartem, płacisz i stwór dostaje +2/+0; jeśli zada nadmiar obrażeń, przejdą one dzięki Tratowaniu (Trample).
Dane wydruku
- Set
Aether Revolt (AER)
- Data wydania
- 2017-01-20
- Rzadkość
- Common
- Artysta
- Winona Nelson
- Mana value
- 3
- Mana cost
- Power / Toughness
- 2 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 6f3a727a-5eca-44de-aa8f-0d2573db83eb
- Oracle ID
- 8517e5f4-89c5-4879-9b4f-b35e268798df
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Trample
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 27 223
- Penny rank
- 15 490
- Multiverse IDs
- 423770
- Arena ID
- —
- MTGO ID
- 62769
- TCGplayer ID
- 126452
- Cardmarket ID
- 294898
- Illustration ID
- 52f63e5c-81de-4b85-89b4-b5c2e87961bf
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
{E} is the energy symbol. It represents one energy counter.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Pełny rekord źródłowy JSON
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