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Acrobatic Cheerleader

DSK (Duskmourn: House of Horror) · #1 · EN

Acrobatic Cheerleader

Creature — Human Survivor

Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
"I used to cheat death every day in practice. This is nothing."
RzadkośćCommon
PLN regular0,13 zł
PLN foil0,17 zł
PLN etched—

Akrobatyczna Cheerleaderka (Acrobatic Cheerleader)

Stwór — Człowiek Ocalały

Przetrwanie (Survival) — Na początku twojej drugiej fazy głównej, jeśli ten stwór jest przekręcony, połóż na niego znacznik latania. Ta zdolność wyzwala się tylko raz.

Jak działa karta?

Na początku twojej drugiej fazy głównej, jeśli ten stwór jest przekręcony, dostaje znacznik latania; zdolność może wyzwolić się tylko raz dla tego obiektu.

Na początku twojej drugiej fazy głównej karta sprawdza, czy jest przekręcona. Jeśli jest, dostaje jeden znacznik latania. Zdolność ta wyzwala się tylko raz dla danego obiektu na polu bitwy; jeśli zostanie wyzwolona i skontrowana albo znacznik zostanie usunięty, zdolność i tak nie wyzwoli się ponownie, dopóki to samo ciało nie opuści i nie wróci na pole bitwy.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli twoja Akrobatyczna Cheerleaderka jest przekręcona na początku drugiej fazy głównej, natychmiast przed rozwiązaniem innych efektów z tej fazy dostała jeden znacznik latania.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Common
Artysta
Julia Metzger
Mana value
2
Mana cost
{1}{W}
Power / Toughness
2 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
6f1a7590-3eee-4803-b192-d4fb771e6a86
Oracle ID
d8ce3f18-26fe-47e8-be8b-0d89d7de7038
Słowa kluczowe
Survival
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
22 791
Penny rank
—
Multiverse IDs
673406
Arena ID
92055
MTGO ID
130133
TCGplayer ID
575155
Cardmarket ID
786367
Illustration ID
e9c6aa8f-0a3f-4637-b7bb-ba1be59a74b1
Status obrazu
highres_scan

Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

If Acrobatic Cheerleader leaves the battlefield and then returns, it's a new object with no memory of its previous existence. Its ability will be able to trigger again.

If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

Once Acrobatic Cheerleader's ability triggers, it won't trigger again as long as it remains on the battlefield, even if the triggered ability is countered or the flying counter is somehow removed. If an effect would cause Acrobatic Cheerleader's ability to trigger again, that part of the effect won't do anything.

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