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Phyrexian Ironworks

MH3 (Modern Horizons 3) · #130 · EN

Phyrexian Ironworks

Artifact

Whenever you attack, you get {E} (an energy counter).
{T}, Pay {E}{E}{E}: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery.
"We have made a friend today."
—Slobad, Iron Goblin
RzadkośćUncommon
PLN regular0,52 zł
PLN foil0,39 zł
PLN etched—

Żelaznia Phyrexii (Phyrexian Ironworks)

Artefakt

Za każdym razem, gdy atakujesz, otrzymujesz {E} (znacznik energii).
{T}, Zapłać {E}{E}{E}: Stwórz żeton artefaktu-stwora Phyrexian Golem o sile i wytrzymałości 3/3 bez koloru. Aktywuj tylko jak zaklęcie.

Jak działa karta?

Za każdym atakiem dostajesz 1 {E}. Możesz przekręcić artefakt i zapłacić {E}{E}{E}, by stworzyć bezkolorowy żeton artefaktu-stwora Phyrexian Golem 3/3; aktywacja tylko jak zaklęcie.

Za każdym razem, gdy deklarujesz atak (czyli atakujesz w fazie ataku), wyzwala się zdolność, która daje ci jeden znacznik energii ({E}). Druga zdolność to aktywacja wymagająca przekręcenia permanentu ({T}) oraz zapłacenia trzech znaczników energii ({E}{E}{E}); gdy ją rozwiążesz, stworzysz żeton będący artefaktem-stworem Phyrexian Golem o sile i wytrzymałości 3/3 i bez koloru. Zdolność aktywuj tylko w czasie, w którym możesz zagrać zaklęcie — czyli tylko w swojej głównej fazie, gdy stos jest pusty.

Ważne interakcje

Częste pomyłki

Przykład

W twojej turze deklarujesz atak; zdolność daje ci jeden {E}. Potem przekręcasz ten artefakt i płacisz trzy {E}, aby stworzyć żeton 3/3 Phyrexian Golem, jeśli masz wystarczająco znaczników.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Modern Horizons 3 (MH3)
Data wydania
2024-06-14
Rzadkość
Uncommon
Artysta
Mathias Kollros
Mana value
3
Mana cost
{2}{R}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
6d64e1a8-cb4f-4968-b3e0-c9ca7c7894a3
Oracle ID
b3c87cb9-a37a-428e-95d1-e6dd90b31097
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
13 102
Penny rank
—
Multiverse IDs
662282
Arena ID
90980
MTGO ID
126277
TCGplayer ID
553286
Cardmarket ID
772379
Illustration ID
a0fc7e15-9abf-4aab-a798-85c57b2dd295
Status obrazu
highres_scan

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

{E} is the energy symbol. It represents one energy counter.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

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