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Mariposa Military Base

PIP (Fallout) · #443 · EN

Mariposa Military Base

Land

You may have this land enter tapped. If you do, you get two rad counters.
{T}: Add {C}.
{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.
RzadkośćRare
PLN regular1,75 zł
PLN foil3,10 zł
PLN etched—

Baza wojskowa Mariposa (Mariposa Military Base)

Ziemia

Możesz sprawić, że ta ziemia wejdzie zakręcona. Jeśli tak, otrzymujesz dwa rad countery.
{T}: Dodaj {C}.
{5}, {T}: Dobierz kartę. Ten koszt jest mniejszy o {1} za każdy rad counter, którego masz.

Jak działa karta?

Ziemia, która może wejść tapped, by dać ci 2 rad countery. {T}: {C}. {5}, {T}: Dobierz kartę; koszt tej umiejętności jest obniżany o {1} za każdy twój rad counter. Rad countery należą do gracza i wywołują wrodzoną zdolność millującą na początku precombat main phase (milling = karty z biblioteki do cmentarza; za każdą nienlandową kartę millowaną tracisz 1 życie i usuwasz 1 rad counter).

Masz wybór, gdy baza wchodzi na pole bitwy: może wejść odblokowana (bez efektu) albo wejść tapped i wtedy dostajesz dwa rad countery. Rad countery są przypisane do gracza, nie do karty. Mogą one wpływać na koszt aktywowania drugiej umiejętności tej ziemi (umożliwiając jej tańsze aktywowanie).

Istnieje także inherentna (wrodzona) wyzwalana zdolność związana z posiadaniem rad counterów: na początku precombat main phase gracza, który ma rad countery, ten gracz milluje (przerzuca z biblioteki na cmentarz) liczbę kart równą liczbie swoich rad counterów; za każdą nienlandową kartę wylosowaną w ten sposób ten gracz traci 1 life i usuwa jeden rad counter z siebie. Rad countery nie znikają automatycznie na koniec tury ani kroku — znikają tylko wtedy, gdy jakiś efekt instruuje usunięcie rad counterów od gracza (np. ta wrodzona zdolność usuwa je przy niektórych wylosowanych nienlandowych kartach).

Ważne interakcje

Częste pomyłki

Przykład

{5}, {T}: Dobierz kartę. Ten koszt zmniejsza się o {1} za każdy rad counter, którego aktualnie masz.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Rare
Artysta
Alexander Forssberg
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
6d50288e-4e68-4d0a-ba5f-efaa48f6e42c
Oracle ID
f1e03d99-024a-430b-9342-ffd2268bd103
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
{C}
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
5 427
Penny rank
—
Multiverse IDs
654488
Arena ID
—
MTGO ID
131881
TCGplayer ID
540859
Cardmarket ID
758701
Illustration ID
3c1e4294-0502-4e07-b3e4-70259475657e
Status obrazu
highres_scan

Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

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