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Rakshasa Debaser

CMR (Commander Legends) · #654 · EN

Rakshasa Debaser

Creature — Demon

Whenever this creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control.
Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
RzadkośćRare
PLN regular4,68 zł
PLN foil9,66 zł
PLN etched—

Rakshasa Dewastator (Rakshasa Debaser)

Stwór — Demon

Za każdym razem, gdy ten stwór atakuje, wprowadź wskazaną kartę stwora z cmentarza broniącego się gracza na pole bitwy pod twoją kontrolę.
Bis (Encore) {6}{B}{B} ({6}{B}{B}, Wygnaj tę kartę ze swojego cmentarza: Dla każdego przeciwnika stwórz kopię-żetonu tej karty, która w tej turze atakuje tego przeciwnika, jeśli może. Zdobywają pośpiech (Haste). Poświęć je na początku następnego końcowego etapu. Aktywuj tylko jako czar.)

Jak działa karta?

Gdy atakuje, bierzesz ze cmentarza broniącego się gracza kartę stwora i wystawiasz ją pod swoją kontrolą. Z cmentarza możesz też aktywować Bis, tworząc atakujące kopie-żetony dla każdego przeciwnika.

Gdy Rakshasa Debaser atakuje, możesz wskazać kartę stwora w cmentarzu broniącego się gracza i wprowadzić ją na pole bitwy pod swoją kontrolę — to nie dotyczy cmentarzy innych przeciwników. Bis (Encore) to zdolność odpalana z cmentarza: wyrzucasz (wygnaj) tę kartę jako koszt, a następnie dla każdego przeciwnika tworzysz kopię-żeton tej karty, która, o ile może, atakuje przypisanego przeciwnika w tej turze, zyskuje pośpiech i zostaje poświęcona na początku następnego końcowego etapu. Żetony kopiują tylko tekst karty, a nie efekty, które modyfikowały oryginalną istotę, gdy była wcześniej na polu bitwy.

Ważne interakcje

Częste pomyłki

Przykład

Gdy Rakshasa Debaser atakuje, bierzesz wskazaną kartę stwora z cmentarza broniącego się gracza i stawiasz ją pod swoją kontrolą; później w turze aktywujesz Bis z cmentarza, tworząc żetony kopii, które atakują przeciwników.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Commander Legends (CMR)
Data wydania
2020-11-20
Rzadkość
Rare
Artysta
Yigit Koroglu
Mana value
6
Mana cost
{4}{B}{B}
Power / Toughness
6 / 6
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
6d28b259-a368-484d-898f-ef29219a0135
Oracle ID
db286eef-f0df-4f7c-8e06-957447166950
Słowa kluczowe
Encore
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
7 362
Penny rank
—
Multiverse IDs
502327
Arena ID
—
MTGO ID
—
TCGplayer ID
226899
Cardmarket ID
511320
Illustration ID
c3404cdc-8b46-4f3c-a0ec-1cccfd0cf082
Status obrazu
highres_scan

If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.

Opponents who have left the game aren't counted when determining how many tokens to create.

If you leave the game, all creatures owned by other players that were put onto the battlefield under your control are exiled.

The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.

Each token must attack the appropriate player if able.

If a creature is attacking a planeswalker, that planeswalker's controller is the defending player.

If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.

The creatures put onto the battlefield by the triggered ability can't attack that combat, even if they have haste.

If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.

Pełny rekord źródłowy JSON
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