
Zenos yae Galvus
Legendary Creature — Human Noble Warrior
When the chosen creature leaves the battlefield, transform Zenos yae Galvus.

PFIN (Final Fantasy Promos) · #127s · EN
Legendary Creature — Human Noble Warrior // Legendary Creature — Dragon
Strony karty

Legendary Creature — Human Noble Warrior

Legendary Creature — Dragon
Wyjaśnienie po polsku
Legendary Creature — Human Noble Warrior // Legendary Creature — Dragon
Niemodalna dwustronna karta. Zwykle wchodzi frontem (Zenos). Może wejść tyłem (Shinryu) tylko jeśli efekt mówi, że wchodzi przemieniona lub ją rzucasz przemienioną. Mana value = frontowa twarz. Na polu bitwy liczy się tylko widoczna twarz.
To jest niemodalna dwustronna karta legendarna. Frontowa twarz to Zenos yae Galvus (Człowiek Szlachcic Wojownik), tylna twarz to Shinryu, Transcendent Rival (Smok). Zasady dotyczące dwustronnych kart stosują się do tej karty: zwykle w strefach innych niż pole bitwy karta jest traktowana jako frontowa twarz. Na pole bitwy wchodzi frontem, chyba że jakiś efekt mówi, że ma wejść przemieniona lub możesz ją rzucić przemienioną — wtedy wejdzie tyłem. Mana value karty to mana value frontowej twarzy. Na polu bitwy obowiązują jedynie cechy twarzy, która jest aktualnie odkryta. Jeśli karta weszła na pole bitwy tyłem wskutek rzucenia jej przemienioną lub efektu wkładającego ją przemienioną, wtedy przy rozwiązywaniu odpowiedniej zdolności należy wybrać przeciwnika; jeśli karta weszła tyłem w inny sposób i nie została uznana za przemienioną, wybór przeciwnika nie następuje.
Jeśli rzucisz tę kartę normalnie, wejdzie jako Zenos yae Galvus. Jeśli jakiś efekt pozwoli ci rzucić ją przemienioną lub wkłada ją na pole bitwy przemienioną, wejdzie jako Shinryu, Transcendent Rival (tyłem) i wtedy zastosujesz zdolności tylnej twarzy.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
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If this card somehow enters the battlefield with its back face up, it didn't transform, so you won't choose an opponent.
A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
In the case where you can't choose a creature an opponent controls for Zenos's first ability (probably because your opponents control no creatures), other creatures will still get -2/-2 until end of turn when Zenos's first ability resolves.
A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
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