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True Identity

MKC (Murders at Karlov Manor Commander) · #327 · EN

True Identity

Enchantment

Whenever this enchantment or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn.
Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
RzadkośćRare
PLN regular0,48 zł
PLN foil—
PLN etched—

Prawdziwa Tożsamość (True Identity)

Urok

Za każdym razem, gdy ten urok lub inny permanent, który kontrolujesz, zostaje obrócony twarzą do góry, przejrzyj 1, następnie dobierz kartę. Ta zdolność uruchamia się tylko raz w każdej turze.
Przebranie (Disguise) {W} (Możesz rzucić tę kartę zakrytą za {3} jako stwora 2/2 z ward {2}. Obróć ją twarzą do góry w dowolnym momencie, płacąc jej koszt przebrania.)

Jak działa karta?

Gdy ta karta lub inny twój permanent zostanie obrócony twarzą do góry, wykonaj scry 1, potem dobierz kartę; ta zdolność uruchamia się tylko raz na turę. Karta ma też Przebranie, więc możesz ją rzucić zakrytą za {3} jako 2/2 z ward {2}.

Gdy ta aura lub inny permanent, który kontrolujesz, zostanie obrócony twarzą do góry, najpierw wykonujesz scry 1, a potem dobierasz kartę. Niezależnie od tego, ile permanentów obrócisz w tej turze, zdarzenie uruchomi się tylko raz. Możesz też rzucić kartę zakrytą za {3} jako stwora 2/2 z ward {2} i w dowolnym momencie odwrócić ją, płacąc koszt przebrania.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz kartę zakrytą za {3} jako stwora 2/2 z ward {2}; gdy ją odwrócisz za koszt przebrania, wykonujesz scry 1, a potem dobierasz kartę, ale tylko jeśli nie uruchomiłeś już tej zdolności w tej turze.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor Commander (MKC)
Data wydania
2024-02-09
Rzadkość
Rare
Artysta
Chris Seaman
Mana value
2
Mana cost
{1}{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
69edb35e-6e87-4529-a449-6f635f24466a
Oracle ID
901d3027-4394-481e-9a0e-dec4513d9f88
Słowa kluczowe
Disguise, Scry
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
17 618
Penny rank
—
Multiverse IDs
651489
Arena ID
—
MTGO ID
122108
TCGplayer ID
536009
Cardmarket ID
753488
Illustration ID
592e0d93-289d-4277-a66f-d2c82da12e86
Status obrazu
highres_scan

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.

Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.

At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.

Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.

If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

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