If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

KLD (Kaladesh) · #51 · EN
Hightide Hermit
Creature — Crab
When this creature enters, you get
Pay
Wyjaśnienie po polsku
Pustelnik Wielkiego Pływu (Hightide Hermit)
Stwór — Krab
Gdy ten stwór wchodzi na pole bitwy, otrzymujesz
Zapłać
Jak działa karta?
Wchodzi na pole i daję ci cztery znaczniki energii. Zapłać , by pozwolić mu atakować tej tury, mimo że ma Obrońcę (Defender).
Karta wchodzi z efektem dającym kontrolerowi cztery znaczniki energii (). Obrońca (Defender) oznacza, że zwykle nie może atakować, ale możesz zapłacić
, żeby pozwolić temu stworowi atakować tej tury tak, jakby nie miał obrońcy. Znaczniki energii są zasobem gracza i musisz mieć je dostępne, żeby je płacić; płacenie to utrata znaczników energii.
Ważne interakcje
- Znacznik
to znacznik energii; gdy karta mówi, że „otrzymujesz
”, otrzymujesz tyle znaczników energii, a płacąc
tracisz je.
- Znaczniki energii należą do gracza, a nie do permanentów; nie znikają automatycznie na końcu tury i śledź je przy użyciu zapisu lub kostek.
- Jeśli opis zdolności wymaga zapłacenia
jako części jej rozwiązywania (np. „możesz zapłacić
”), nie możesz zapłacić, jeśli nie masz wystarczającej liczby znaczników; jeśli wszystkie cele zdolności stały się nielegalne, zdolność nie rozwiąże się i nie otrzymasz/nie zapłacisz energii.
Częste pomyłki
- Mylenie znaczników energii z many — energii nie można używać jak many i nie znika ona automatycznie na końcu tury.
- Sądzanie, że
oznacza przekręcenie lub poświęcenie; zapłata
to utrata znaczników energii, nie akcja z permanentem.
Przykład
Gdy Pustelnik Wielkiego Pływu wchodzi na pole bitwy, dostajesz cztery znaczniki energii; później możesz zapłacić , aby ten krab zaatakował, tracąc dwa ze swoich znaczników.
Dane wydruku
- Set
Kaladesh (KLD)
- Data wydania
- 2016-09-30
- Rzadkość
- Common
- Artysta
- Jason Kang
- Mana value
- 5
- Mana cost
- Power / Toughness
- 4 / 4
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 69c871fa-d333-4c73-9d5c-f5cfec5954da
- Oracle ID
- 3689ef94-2573-4424-b52e-379656340345
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Defender
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 23 014
- Penny rank
- 14 279
- Multiverse IDs
- 417624
- Arena ID
- —
- MTGO ID
- 61635
- TCGplayer ID
- 123134
- Cardmarket ID
- 292810
- Illustration ID
- 79656194-9f2d-4ee2-b2fe-9266b8f06146
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
{E} is the energy symbol. It represents one energy counter.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Pełny rekord źródłowy JSON
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"legacy": "legal",
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"brawl": "not_legal",
"competitivebrawl": "not_legal",
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"paupercommander": "legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
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"reserved": false,
"game_changer": false,
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"usd_etched": null,
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