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Hightide Hermit

KLD (Kaladesh) · #51 · EN

Hightide Hermit

Creature — Crab

Defender
When this creature enters, you get {E}{E}{E}{E} (four energy counters).
Pay {E}{E}: This creature can attack this turn as though it didn't have defender.
RzadkośćCommon
PLN regular0,35 zł
PLN foil1,05 zł
PLN etched—

Pustelnik Wielkiego Pływu (Hightide Hermit)

Stwór — Krab

Obrońca (Defender)
Gdy ten stwór wchodzi na pole bitwy, otrzymujesz {E}{E}{E}{E} (cztery znaczniki energii).
Zapłać {E}{E}: Ten stwór może atakować w tej turze tak, jakby nie miał obrońcy.

Jak działa karta?

Wchodzi na pole i daję ci cztery znaczniki energii. Zapłać {E}{E}, by pozwolić mu atakować tej tury, mimo że ma Obrońcę (Defender).

Karta wchodzi z efektem dającym kontrolerowi cztery znaczniki energii ({E}{E}{E}{E}). Obrońca (Defender) oznacza, że zwykle nie może atakować, ale możesz zapłacić {E}{E}, żeby pozwolić temu stworowi atakować tej tury tak, jakby nie miał obrońcy. Znaczniki energii są zasobem gracza i musisz mieć je dostępne, żeby je płacić; płacenie to utrata znaczników energii.

Ważne interakcje

Częste pomyłki

Przykład

Gdy Pustelnik Wielkiego Pływu wchodzi na pole bitwy, dostajesz cztery znaczniki energii; później możesz zapłacić {E}{E}, aby ten krab zaatakował, tracąc dwa ze swoich znaczników.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Kaladesh (KLD)
Data wydania
2016-09-30
Rzadkość
Common
Artysta
Jason Kang
Mana value
5
Mana cost
{4}{U}
Power / Toughness
4 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
69c871fa-d333-4c73-9d5c-f5cfec5954da
Oracle ID
3689ef94-2573-4424-b52e-379656340345
Słowa kluczowe
Defender
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
23 014
Penny rank
14 279
Multiverse IDs
417624
Arena ID
—
MTGO ID
61635
TCGplayer ID
123134
Cardmarket ID
292810
Illustration ID
79656194-9f2d-4ee2-b2fe-9266b8f06146
Status obrazu
highres_scan

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

{E} is the energy symbol. It represents one energy counter.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Pełny rekord źródłowy JSON
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