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New Prahv Guildmage

RTR (Return to Ravnica) · #181 · EN

New Prahv Guildmage

Creature — Human Wizard

{W}{U}: Target creature gains flying until end of turn.
{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
RzadkośćUncommon
PLN regular0,44 zł
PLN foil1,62 zł
PLN etched—

Nowy mag gildii Prahv (New Prahv Guildmage)

Stwór — Człowiek Czarodziej

{W}{U}: Wskazany stwór zyskuje Latanie (Flying) do końca tury.
{3}{W}{U}: Unieruchom (Detain) wskazany permanent niebędący lądem kontrolowany przez przeciwnika. (Do twojej następnej tury ten permanent nie może atakować ani blokować, a jego aktywowane zdolności nie mogą być aktywowane.)

Jak działa karta?

Za {W}{U} dajesz stworowi Latanie do końca tury. Za {3}{W}{U} Unieruchamiasz (Detain) nie-lądowy permanent przeciwnika, uniemożliwiając mu atakowanie/blokowanie i aktywowanie aktywowanych zdolności do twojej następnej tury.

Za {W}{U} dajesz wskazanemu stworowi Latanie do końca tury. Za {3}{W}{U} możesz Unieruchomić (Detain) wskazany permanent niebędący lądem kontrolowany przez przeciwnika; do twojej następnej tury ten permanent nie może atakować ani blokować, a jego aktywowane zdolności nie mogą być aktywowane. Efekty statyczne i wyzwalane tego permanenta dalej działają, a zdolności już na stosie nie są z nimi powiązane i zostaną rozwiązane normalnie.

Ważne interakcje

Częste pomyłki

Przykład

Na koniec tury przeciwnika zagrasz {W}{U}, by wskazany jego stwór zyskał Latanie do końca tury i nie mógł być przedmiotem ataku ani blokowania od następnej twojej tury po Unieruchomieniu jego innego permanenta za {3}{W}{U}.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Return to Ravnica (RTR)
Data wydania
2012-10-05
Rzadkość
Uncommon
Artysta
Karl Kopinski
Mana value
2
Mana cost
{W}{U}
Power / Toughness
2 / 2
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
698b47d1-c72e-4dc3-b28b-7421e0163f22
Oracle ID
5912d4b7-d18d-4619-a96b-d2615200971f
Słowa kluczowe
Detain
Tożsamość kolorów
{U}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
azorius
Obramowanie / znacznik
black / —
EDHREC rank
23 193
Penny rank
15 155
Multiverse IDs
270367
Arena ID
—
MTGO ID
46803
TCGplayer ID
66590
Cardmarket ID
258495
Illustration ID
70c4b48b-1578-4b1b-903f-02488e6c4a42
Status obrazu
highres_scan

If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

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