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Robobrain War Mind

PIP (Fallout) · #566 · EN

Robobrain War Mind

Artifact Creature — Robot

Robobrain War Mind's power is equal to the number of cards in your hand.
When this creature enters, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control.
Whenever this creature attacks, you may pay {E}{E}{E}. If you do, draw a card.
RzadkośćUncommon
PLN regular—
PLN foil19,01 zł
PLN etched—

Wojenny Umysł Robogłowy (Robobrain War Mind)

Artefakt Stwór — Robot

Siła Wojennego Umysłu Robogłowy jest równa liczbie kart w twojej ręce.
Gdy ten stwór wchodzi na pole bitwy, otrzymujesz liczbę {E} (znaczniki energii) równą liczbie artefaktowych stworów, które kontrolujesz.
Za każdym razem, gdy ten stwór atakuje, możesz zapłacić {E}{E}{E}. Jeśli to zrobisz, dobierz kartę.

Jak działa karta?

Siła równa liczbie kart w ręce; przy wejściu dostajesz znaczniki energii według artefaktowych stworów, a przy ataku możesz zapłacić {E}{E}{E}, by dobrać kartę.

Siła tej karty zawsze jest równa liczbie kart na twojej ręce, niezależnie od tego, gdzie karta się znajduje. Gdy wchodzi na pole bitwy, daje ci znaczniki energii równe liczbie artefaktowych stworów, które kontrolujesz w momencie rozwiązywania się tej zdolności (może to obejmować ten stwór). Za każdym razem, gdy atakuje, możesz zapłacić {E}{E}{E}; jeśli to zrobisz, dobierasz kartę.

Ważne interakcje

Częste pomyłki

Przykład

Masz trzy karty w ręce (siła 3). Gdy wchodzi na pole bitwy i kontrolujesz dwa artefaktowe stwory, dostajesz {E}{E}; potem atakuje, płacisz {E}{E}{E} i dobierasz kartę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Uncommon
Artysta
Leonardo Borazio
Mana value
4
Mana cost
{3}{U}
Power / Toughness
* / 5
Layout / frame
normal / 2015
Foil / nonfoil
foil
Scryfall ID
69865b14-d016-47a7-a0c9-f61319ae92d2
Oracle ID
6f9390ec-08b5-4761-8cb1-5d60190b9661
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
surgefoil, universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
11 228
Penny rank
—
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
541415
Cardmarket ID
758476
Illustration ID
a7daaf01-d714-40c0-a8de-251378ab6107
Status obrazu
highres_scan

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

{E} is the energy symbol. It represents one energy counter.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Use the number of artifact creatures you control when Robobrain War Mind's second ability resolves, including Robobrain War Mind itself if it's still on the battlefield, to determine the number of energy counters you get.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

The ability that defines Robobrain War Mind's power functions in all zones, not just the battlefield.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

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