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Getaway Glamer

OTJ (Outlaws of Thunder Junction) · #14 · EN

Getaway Glamer

Instant

Spree (Choose one or more additional costs.)
+ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ {2} — Destroy target creature if no other creature has greater power.
As the vault collapsed around them, Kellan made sure Akul couldn't follow them out.
RzadkośćUncommon
PLN regular0,70 zł
PLN foil1,18 zł
PLN etched—

Getaway Glamer

Instant

Spree (Choose one or more additional costs.)
+ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ {2} — Destroy target creature if no other creature has greater power.

Jak działa karta?

Wybierz jeden lub więcej trybów i zapłać ich dodatkowe koszty. Tryby wykonują się w kolejności. Tryby wymagające celu można wybrać tylko jeśli jest legalny cel; sprawdzanie warunku mocy następuje podczas rozwiązywania drugiego trybu, po zastosowaniu poprzednich efektów.

Getaway Glamer to instant z mechaniką "spree". Gdy je odpalasz, wybierasz co najmniej jeden z wymienionych trybów i płacisz powiązany dodatkowy koszt (nie możesz wybrać tego samego trybu wielokrotnie). Po wybraniu trybów i zapłaceniu kosztów zaklęcie trafia na stos. Kiedy zaklęcie rozwiązuje się, wykonujesz instrukcje w dokładnej kolejności, w jakiej są napisane, bez przerw między nimi (nie można kastować innych zaklęć ani aktywować zdolności między trybami). Jeżeli wybrany tryb wymaga celu, musiał on być legalny w momencie rzucania; jeśli przed rozstrzygnięciem wszystkie wybrane cele staną się nielegalne, całe zaklęcie nie rozwiąże się. Jeśli przynajmniej jeden cel pozostaje legalny, zaklęcie rozwiąże się i nie będzie miało efektu na cele, które stały się nielegalne. Mana value (koszt many) tej karty jest zawsze określone przez jej normalny koszt many w prawym górnym rogu; to, które tryby wybrałeś i ile dodatkowo zapłaciłeś, nie zmienia mana value. Gdy efekt wymaga porównania mocy (drugi tryb), sprawdzenie odbywa się w czasie rozwiązywania tego trybu i po zastosowaniu efektu pierwszego trybu (jeśli go wybrano i zadziałał).

Ważne interakcje

Częste pomyłki

Przykład

+ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ {2} — Destroy target creature if no other creature has greater power.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Outlaws of Thunder Junction (OTJ)
Data wydania
2024-04-19
Rzadkość
Uncommon
Artysta
Forrest Imel
Mana value
1
Mana cost
{W}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
69689049-a704-4f16-84ee-4d5d915028ec
Oracle ID
98eac0f7-3f4d-46ef-9575-680c52e967cf
Słowa kluczowe
Spree
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze, Story spotlight
Efekty ramki
spree
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
6 013
Penny rank
7 252
Multiverse IDs
654955
Arena ID
90360
MTGO ID
123939
TCGplayer ID
544349
Cardmarket ID
763877
Illustration ID
808b4b2c-e206-4f1a-a2e3-732dc3332f27
Status obrazu
highres_scan

You can’t choose the same mode more than once.

No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

No matter which modes you choose, you always follow the instructions in the order they are written.

If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

Getaway Glamer’s last mode can target any creature, even a creature that doesn’t have the undisputed greatest power among creatures on the battlefield at that time. The creature’s power is checked only during the resolution of Getaway Glamer and only after you’ve applied the effect of the first mode (if applicable).

If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

Pełny rekord źródłowy JSON
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