If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

LTR (The Lord of the Rings: Tales of Middle-earth) · #82 · EN
Dunland Crebain
Creature — Bird Horror
When this creature enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
"What's that, Strider? It don't look like a cloud."
—Sam
Wyjaśnienie po polsku
Dunland Crebain
Creature — Bird Horror
When this creature enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Jak działa karta?
Ma Flying. Przy wejściu wykonuje "amass Orcs 2": jeśli nie masz Army, tworzysz żeton 0/0 Orc Army, potem kładziesz dwa +1/+1 na wybrane Army; wybrane Army staje się też Orkiem, jeśli takim nie było.
Oracle: "Flying
When this creature enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)"
Szczegóły działania efektu amass Orcs 2:
- Kiedy Dunland Crebain wchodzi na pole bitwy i jego wejście wywiąże się, próbujesz wykonać akcesję "amass Orcs 2".
- Jeśli nie kontrolujesz żadnego Army (obiecywanego jako typ creature o podtypie Army), najpierw tworzony jest żeton 0/0 czarnego Orc Army. Ten żeton wchodzi na pole bitwy jako 0/0 zanim otrzyma jakiekolwiek +1/+1 żetony.
- Następnie wybierasz Army, które kontrolujesz (to może być właśnie utworzony żeton). Na wybrane Army kładziesz dwa +1/+1 żetony.
- Jeśli wybrane Army nie jest Orcem, staje się Orcem dodatkowo do swoich innych typów.
- Jeśli kontrolujesz wiele Army, to ty wybierasz, które otrzyma żetony. Jeśli podczas rozwiązywania efektu wszystkie wybrane cele (jeśli jakieś są wymagane) okażą się nielegalne, efekt nie rozwiąże się i nie amassujesz Orcs.
Uwaga techniczna: ponieważ żeton 0/0 wchodzi na pole bitwy przed otrzymaniem żetonów +1/+1, wszelkie zdolności wyzwalane przez wejście stworzenia widzą go jako 0/0 (np. Mentor of the Meek zobaczy 0/0).
Ważne interakcje
- Gdy Dunland Crebain wchodzi na pole bitwy, amass Orcs 2 — jeśli nie kontrolujesz Army, najpierw utwórz żeton 0/0 czarnego Orc Army, a następnie połóż dwa żetony +1/+1 na Army, które kontrolujesz; jeśli to Army nie jest Orc, staje się Orcem dodatkowo do swoich innych typów.
- Dunland Crebain ma Flying (Lata).
Częste pomyłki
- Zakładanie, że żeton 0/0 natychmiast jest 2/2 — żeton wchodzi jako 0/0, a potem otrzymuje +1/+1 żetony.
- Mylenie, że amass stworzy Army tylko jeśli już je masz — jeśli nie masz, amass tworzy żeton 0/0 Army najpierw.
- Twierdzenie, że amass automatycznie wybiera, które Army otrzyma żetony — jeśli kontrolujesz wiele Army, wybierasz ty.
Przykład
Przykład: Nie masz Army. Dunland Crebain wchodzi na pole bitwy. Tworzony jest żeton 0/0 czarnego Orc Army, potem na ten żeton kładziesz dwa +1/+1 żetony, więc staje się 2/2 i jest Orc Army.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
The Lord of the Rings: Tales of Middle-earth (LTR)
- Data wydania
- 2023-06-23
- Rzadkość
- Common
- Artysta
- Alexander Ostrowski
- Mana value
- 3
- Mana cost
- Power / Toughness
- 1 / 1
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 695c05ab-e46e-46c7-bd2e-ef0b2307e449
- Oracle ID
- 9dd755a5-0bef-4bde-92fa-14ef2a1a1410
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Flying, Amass
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 9 144
- Penny rank
- 15 750
- Multiverse IDs
- 616912
- Arena ID
- 84774
- MTGO ID
- 112074
- TCGplayer ID
- 498310
- Cardmarket ID
- 715901
- Illustration ID
- 5abd33d7-0f2a-4861-8651-a8c563282a39
- Status obrazu
- lowres
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
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