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Dunland Crebain

LTR (The Lord of the Rings: Tales of Middle-earth) · #82 · EN

Dunland Crebain

Creature — Bird Horror

Flying
When this creature enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
"What's that, Strider? It don't look like a cloud."
—Sam
RzadkośćCommon
PLN regular0,44 zł
PLN foil0,92 zł
PLN etched—

Dunland Crebain

Creature — Bird Horror

Flying
When this creature enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Jak działa karta?

Ma Flying. Przy wejściu wykonuje "amass Orcs 2": jeśli nie masz Army, tworzysz żeton 0/0 Orc Army, potem kładziesz dwa +1/+1 na wybrane Army; wybrane Army staje się też Orkiem, jeśli takim nie było.

Oracle: "Flying
When this creature enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)"

Szczegóły działania efektu amass Orcs 2:
- Kiedy Dunland Crebain wchodzi na pole bitwy i jego wejście wywiąże się, próbujesz wykonać akcesję "amass Orcs 2".
- Jeśli nie kontrolujesz żadnego Army (obiecywanego jako typ creature o podtypie Army), najpierw tworzony jest żeton 0/0 czarnego Orc Army. Ten żeton wchodzi na pole bitwy jako 0/0 zanim otrzyma jakiekolwiek +1/+1 żetony.
- Następnie wybierasz Army, które kontrolujesz (to może być właśnie utworzony żeton). Na wybrane Army kładziesz dwa +1/+1 żetony.
- Jeśli wybrane Army nie jest Orcem, staje się Orcem dodatkowo do swoich innych typów.
- Jeśli kontrolujesz wiele Army, to ty wybierasz, które otrzyma żetony. Jeśli podczas rozwiązywania efektu wszystkie wybrane cele (jeśli jakieś są wymagane) okażą się nielegalne, efekt nie rozwiąże się i nie amassujesz Orcs.

Uwaga techniczna: ponieważ żeton 0/0 wchodzi na pole bitwy przed otrzymaniem żetonów +1/+1, wszelkie zdolności wyzwalane przez wejście stworzenia widzą go jako 0/0 (np. Mentor of the Meek zobaczy 0/0).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Nie masz Army. Dunland Crebain wchodzi na pole bitwy. Tworzony jest żeton 0/0 czarnego Orc Army, potem na ten żeton kładziesz dwa +1/+1 żetony, więc staje się 2/2 i jest Orc Army.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
The Lord of the Rings: Tales of Middle-earth (LTR)
Data wydania
2023-06-23
Rzadkość
Common
Artysta
Alexander Ostrowski
Mana value
3
Mana cost
{2}{B}
Power / Toughness
1 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
695c05ab-e46e-46c7-bd2e-ef0b2307e449
Oracle ID
9dd755a5-0bef-4bde-92fa-14ef2a1a1410
Słowa kluczowe
Flying, Amass
Tożsamość kolorów
{B}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
9 144
Penny rank
15 750
Multiverse IDs
616912
Arena ID
84774
MTGO ID
112074
TCGplayer ID
498310
Cardmarket ID
715901
Illustration ID
5abd33d7-0f2a-4861-8651-a8c563282a39
Status obrazu
lowres

If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.

Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.

Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.

Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."

In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.

Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

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