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Rabbit Battery

PLST (The List) · #NEO-157 · EN

Rabbit Battery

Artifact Creature — Equipment Rabbit

Haste
Equipped creature gets +1/+1 and has haste.
Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
RzadkośćUncommon
PLN regular0,74 zł
PLN foil—
PLN etched—

Bateria królika (Rabbit Battery)

Artefakt Kreatura — Equipment Królik

Pośpiech (Haste)
Wyposażona kreatura otrzymuje +1/+1 i ma pośpiech (Haste).
Reconfigure {R} ({R}: Przyczep do wybranej przez ciebie kreatury, którą kontrolujesz; lub odczep od kreatury. Reconfigure aktywuj tylko jak sorcery. Gdy jest przyczepiona, nie jest kreaturą.)

Jak działa karta?

Bateria królika to 1/1 Artifact Creature z haste, która może za {R} przejść w Equipment: przyczepiona daje +1/+1 i haste, a wtedy nie jest kreaturą. Reconfigure to dwie aktywowane zdolności (przyczep/odczep), aktywowane tylko jak sorcery.

Rabbit Battery ma Haste (pośpiech) gdy jest na polu bitwy jako kreatura. Posiada reconfigure {R}, co są dwie aktywowane umiejętności: {R}: przyczep to do wybranej przez ciebie kreatury, którą kontrolujesz (aktywuj tylko jak sorcery); oraz {R}: odczep to (aktywowalne tylko gdy jest przyczepione i tylko jak sorcery). Kiedy użyjesz aktywności reconfigure, karta przestaje być kreaturą i staje się Equipment - podczas gdy jest przyczepiona, nie jest kreaturą i daje przyczepionej kreaturze +1/+1 oraz haste. Gdy jest odczepiona, znów jest Artifact Creature — Equipment Rabbit i znowu jest kreaturą z haste (chyba że coś innego to zmieni).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: W swojej głównej fazie, przy pustym stosie, możesz zapłacić {R}, aby przyczepić Baterię królika do swojej 2/2. Bateria przestaje być kreaturą i jako Equipment daje tej kreaturze +1/+1 i haste (staje się 3/3 z haste). Później w innej turze możesz zapłacić {R} by ją odczepić — wtedy znowu będzie 1/1 kreaturą z haste (o ile nic innego tego nie zmienia).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
The List (PLST)
Data wydania
2024-08-02
Rzadkość
Uncommon
Artysta
Justyna Dura
Mana value
1
Mana cost
{R}
Power / Toughness
1 / 1
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
69005ccd-13d4-41a3-a3a4-ee2193ca2eaa
Oracle ID
c739e180-2f14-41ed-8e7e-50b7df985f35
Słowa kluczowe
Haste, Reconfigure
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
5 513
Penny rank
841
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
583412
Cardmarket ID
—
Illustration ID
4001367b-078f-48b5-a173-616a05bf516b
Status obrazu
highres_scan

As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.

Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.

If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.

An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.

Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.

An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.

Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.

Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”

An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.

If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.

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