
Agadeem's Awakening
Sorcery

ZNR (Zendikar Rising) · #90 · EN
Sorcery // Land
Strony karty

Sorcery

Land
Wyjaśnienie po polsku
Sorcery // Land
To modalna karta dwustronna. Przy zagrywaniu rozważasz tylko cechy wybranej strony. Możesz wybrać którą stronę zagrać, jeśli efekt pozwala grać lub rzucać kartę z danej grupy. Kartę tej postaci nie można transformować ani wprowadzać na pole bitwy przekształconą. Wartość many zależy od rozważanej strony (front w większości stref, side up na stosie i polu bitwy).
Agadeem's Awakening // Agadeem, the Undercrypt to modalna karta dwustronna (MDFC). Kiedy karta jest w ręce, bibliotece, grobie itp., jej wartość many liczy się na podstawie przedniej strony (Agadeem's Awakening). Gdy karta jest na stosie lub na polu bitwy, rozważasz która strona jest aktualnie up-facing (widoczna). Jeśli jakaś zdolność pozwala ci grać kartę z danej grupy kart, możesz wybrać tę kartę i zagrać dowolną ze stron, o ile ta strona pasuje do wymagań efektu (np. jeśli efekt pozwala zagrać ziemię, możesz zagrać stronę Agadeem, the Undercrypt). Jeżeli efekt konkretnie pozwala ci rzucić (cast) tę wybraną kartę, nie możesz jej wtedy zagrać jako ziemi — możesz jedynie rzucić ją jako czar (czyli front jako sorcery, jeśli front jest czarem). Transformowanie tej karty jest pomijane — nie można jej transformować ani wkładać na pole bitwy przekształconej. W Commanderze pamiętaj, że color identity bierze pod uwagę obie strony. Dodatkowo: jeśli X w koszcie Agadeem's Awakening wynosi 0, możesz wskazać jedną kartę stworzenia o mana value 0; przy X = 3 możesz wskazać do czterech stworzeń: jednego o MV 3, jednego o MV 2, jednego o MV 1 i jednego o MV 0.
Przykład: Efekt mówi "zagraj kartę spośród trzech wybranych kart". Jeśli Agadeem's Awakening // Agadeem, the Undercrypt jest jedną z tych kart, możesz zagrać stronę ziemi (Agadeem, the Undercrypt) jako ziemię, lub możesz rzucić stronę czaru (Agadeem's Awakening) jako sorcery, o ile dana strona pasuje do sposobu zagrania wskazanego przez efekt. Jeśli efekt mówi "rzucasz tę kartę", nie możesz jej wtedy zagrać jako ziemi — tylko rzucić jej stronę-czar.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
If X is 0 for Agadeem's Awakening, you can target one creature card with mana value 0.
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
For example, if X is 3, you may target up to four creature cards: one with mana value 3, one with mana value 2, one with mana value 1, and one with mana value 0.
A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
If a card in a player's graveyard has {X} in its mana cost, X is considered to be 0 for that card.
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