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The Akroan War

PTHB (Theros Beyond Death Promos) · #124p · EN

The Akroan War

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of target creature for as long as this Saga remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.
RzadkośćRare
PLN regular2,05 zł
PLN foil3,89 zł
PLN etched—

Wojna Akroańska (The Akroan War)

Zaklęcie — Saga

(Gdy ta Saga wchodzi i po twoim etapie dobierania, dodaj znacznik opowieści. Po III poświęć ją.)
I — Zyskaj kontrolę nad wskazanym stworzeniem tak długo, jak ta Saga pozostaje na polu bitwy.
II — Do początku twojej następnej tury stwory kontrolowane przez twoich przeciwników atakują w każdej walce, jeśli są w stanie.
III — Każde przekręcone stworzenie zadaje obrażenia sobie równe swojej sile.

Jak działa karta?

Saga, która kolejno: bierze jedno stworzenie pod twoją kontrolę, zmusza wrogie stworzenia do ataku przez jedną turę, a potem każde przekręcone stworzenie zadaje sobie obrażenia równe swojej sile.

Wojna Akroańska to Saga z trzema rozdziałami. Przy wejściu i po twoim etapie dobierania dostaje znaczniki opowieści, co kolejno wyzwala rozdziały I, II i III; po III Saga jest poświęcana. I pozwala ci przejąć kontrolę nad wskazanym stworzeniem na czas istnienia Sagi. II zmusza stworzenia przeciwników do atakowania w każdej walce, jeśli mogą. III zadaje każdemu przekręconemu stworzeniu obrażenia równe jego sile — to obrażenia zadawane temu samemu stworzeniu.

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Wojnę Akroańską, przejmujesz 3/3 przeciwnika; w następnej turze jego stworzenia będą musiały atakować, jeśli są w stanie, a na końcu trzeciego rozdziału wszystkie przekręcone stworzenia zadają sobie obrażenia równe swojej sile.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Theros Beyond Death Promos (PTHB)
Data wydania
2020-01-24
Rzadkość
Rare
Artysta
Steven Belledin
Mana value
4
Mana cost
{3}{R}
Power / Toughness
— / —
Layout / frame
saga / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
6784be4a-a92e-4aa8-9bb1-a5ce7aa35107
Oracle ID
8c0b9596-c44f-44fb-89c9-056da0db33d3
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
promopack, stamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
7 714
Penny rank
9 512
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
207733
Cardmarket ID
435254
Illustration ID
434bd54b-3b31-43c4-8f18-c419bc88417f
Status obrazu
highres_scan

If the creature you took with The Akroan War's first ability has an ability that triggers when you sacrifice The Akroan War, you control the resulting trigger. If it has an ability that triggers when The Akroan War is put into a graveyard "from anywhere," check whether that ability should trigger only after the creature's former controller has regained control of it.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

If The Akroan War leaves the battlefield before its first ability resolves, you won't gain control of the creature at all.

Because a Saga isn't sacrificed until after its last ability has resolved, you still control the creature you took with The Akroan War's first ability while the last ability is resolving.

If a creature can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, the player isn't forced to pay that cost, so it doesn't have to attack in that case either.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

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