
Tergrid, God of Fright
Legendary Creature — God
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.

PKHM (Kaldheim Promos) · #112s · EN
Legendary Creature — God // Legendary Artifact
Strony karty

Legendary Creature — God

Legendary Artifact
Wyjaśnienie po polsku
Legendary Creature — God // Legendary Artifact
Karta jest MDFC: przód to legendarny Bóg, tył to legendarny artefakt. Przy sprawdzaniu, czy możesz zagrać lub rzucić MDFC, patrz tylko na cechy wybranej strony; jeśli efekt pozwala zagrać konkretną kartę, możesz wybrać stronę zgodnie z tym, czy chcesz ją zagrać jako land czy rzucić jako czar, chyba że efekt wymaga "cast". Rulingi wyjaśniają też szczegóły dotyczące wartości many, aury umieszczanej przez zdolność oraz tego, kiedy zdolność zadziała względem kosztów.
To jest modalna karta dwustronna (MDFC) z dwiema odrębnymi kartami na stronach: przód to stworzenie legendarne, tył to legendarny artefakt. Rulingi mówią, jak działa wybieranie stron i interakcje z efektami. Najważniejsze zasady: gdy efekt pozwala zagrać land lub rzucić czar z grupy kart, możesz wybrać dowolną stronę MDFC, która spełnia wymagania; przy sprawdzaniu legalności zagrań i wartości many patrz tylko na wybraną stronę (poza strefami, gdzie front zawsze się liczy). Jeśli efekt daje konkretną kartę, możesz ją zagrać jako land lub rzucić jako czar zależnie od tego, którą stronę wybierzesz, chyba że efekt mówi wyraźnie "cast" — wtedy nie możesz zagrać jej jako land. Zdolności związane z oddawaniem aury, poświęcaniem nontoken permanentów lub wyrzucaniem permanentów także uruchomią zdolność Tergrid nawet jeśli karta trafi do innego cmentarza. Jeśli karta opuści cmentarz zanim zdolność się rozwiąże, nie możesz jej postawić na polu bitwy tą zdolnością. Aura wstawiona tą zdolnością nie targetuje; wybierasz, co ma oczarować przed wejściem i musi to być legalny cel.
Jeśli efekt pozwala ci zagrać kartę spośród trzech MDFC i jedna z nich ma z tyłu land, możesz zagrać tę MDFC jako land, o ile strona landu spełnia kryteria efektu. Jeśli jednak efekt mówi, że możesz "cast" konkretną MDFC, nie możesz zamiast tego zagrać jej jako land.
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If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
If the card leaves the graveyard before Tergrid's ability resolves, you can't put it onto the battlefield, even if it returns to the graveyard before the ability resolves.
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
The player targeted by the first ability of Tergrid's Lantern can choose to lose 3 life even if they have nonland permanents to sacrifice or cards to discard. They can't choose to sacrifice a nonland permanent if they don't control any, nor can they choose to discard a card if they have none in hand.
A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
If an opponent sacrifices a nontoken permanent, it doesn't matter which graveyard it goes to. Tergrid's ability will trigger.
If you put an Aura onto the battlefield using Tergrid's ability, you choose what the Aura will enchant just before it enters the battlefield. An Aura put onto the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.
The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
If an opponent sacrifices a nontoken permanent or discards a permanent card as part of paying the cost of a spell or ability, Tergrid's ability will trigger and goes on the stack on top of that spell or ability. Tergrid's ability will resolve before that spell or ability.
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
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