Picnic Ruiner
Creature — Goblin Rogue

WOE (Wilds of Eldraine) · #232 · EN
Creature — Goblin Rogue // Sorcery — Adventure
Strony karty
Creature — Goblin Rogue
Sorcery — Adventure
Wyjaśnienie po polsku
Creature — Goblin Rogue // Sorcery — Adventure
To karta z Adventure: Stolen Goodies to sorcery, które przy rozwiązaniu zostaje wyeksilowane, a potem możesz zagrać Picnic Ruiner z wygnania jako permanent. Przy rozgrywaniu Stolen Goodies wybierasz cele i rozdzielasz +1/+1 countery (każdy cel min. jeden). Jeśli Adventure nie rozwiąże się normalnie, nie zostanie wyeksilowany i nie będzie można potem zagrać permanenta.
Picnic Ruiner // Stolen Goodies to karta z mechaniką Adventure. Ma dwie części: Adventure (Stolen Goodies — sorcery) i permanent (Picnic Ruiner — creature). Gdy zagrasz część Adventure (Stolen Goodies), traktuj ją tylko przez pryzmat jej alternatywnych cech (koszt, kolor, typ czaru, wartość many). Po rozwiązaniu Stolen Goodies nie trafia do grobu; zamiast tego zostaje wyeksilowana, i dopóki tam pozostaje, możesz z niej zagrać Picnic Ruiner jako permanent (przestrzegając normalnych ograniczeń czasowych — zwykle podczas twojej głównej fazy przy pustym stosie). Jeżeli Stolen Goodies opuści stos w inny sposób niż przez rozwiązanie (np. skontrowany), nie zostanie wyeksilowany i nie będziesz mógł potem zagrać Picnic Ruiner. Przed rozwiązaniem Stolen Goodies wybierasz cele i jak rozdzielić +1/+1 countery; każdy cel musi otrzymać co najmniej jeden. Jeśli podczas rozwiązywania jakiś wcześniej wybrany cel stanie się nielegalny, oryginalne przypisanie pozostaje, a countery, które miały na niego trafić, są stracone. Możesz też zagrać Stolen Goodies bez celów — wtedy nie rozdzielisz counterów, ale karta i tak zostanie wyeksilowana, dzięki czemu nadal będziesz mógł zagrać Picnic Ruiner później. Gdy castujesz Picnic Ruiner z wygnania, stosujesz zwykłe zasady zagrywania permanentów (opłacanie kosztów, timing itp.). Dodatkowo: jeśli przy deklarowaniu ataku kontrolowałeś stwora o mocy 4 lub większej, Picnic Ruiner zyskuje double strike do końca tury niezależnie od tego, czy ten stwór nadal istnieje, gdy zdolność się rozwiązuje.
Przykład 1: Zagrasz Stolen Goodies, wybierając trzy cele stworków i rozdzielając między nie countery (np. 2,1,1). Jeśli jeden z tych stworków stanie się nielegalnym celem przed rozstrzygnięciem, przypisanie 2,1,1 nadal obowiązuje, a countery dla nielegalnego celu zostaną utracone. Po rozwiązaniu Stolen Goodies karta trafia do wygnania i możesz potem zagrać Picnic Ruiner z wygnania jako permanent. Przykład 2: Zagrasz Stolen Goodies bez wyboru celów. Czaru nie rozdzielasz żadnych counterów, ale karta i tak zostaje wyeksilowana; możesz później zagrać Picnic Ruiner z wygnania.
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If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
You can cast Stolen Goodies with no targets. If you do, you won't distribute any counters, but you'll still exile it as it resolves, and you'll still be able to cast Picnic Ruiner later.
An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
You choose how the counters will be distributed as you cast Stolen Goodies. Each target must receive at least one +1/+1 counter.
If some of the creatures are illegal targets as Stolen Goodies tries to resolve, the original distribution of counters still applies and the counters that would have been put on illegal targets are lost.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
If you controlled a creature with power 4 or greater when you declared Picnic Ruiner as an attacker, it doesn't matter whether you still control one as its ability resolves. Picnic Ruiner will still gain double strike until end of turn.
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
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