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War Behemoth

KTK (Khans of Tarkir) · #29 · EN

War Behemoth

Creature — Beast

Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
"The Houses always hope for peace, but we always pack for war."
—Gvar Barzeel, krumar commander
RzadkośćCommon
PLN regular0,13 zł
PLN foil0,44 zł
PLN etched—

Wojenny Behemot (War Behemoth)

Stwór — Bestia

Metamorfoza (Morph) {4}{W} (Możesz rzucić tę kartę zakrytą jako stwór 2/2 za {3}. Odkryj ją w dowolnym momencie, płacąc jej koszt Metamorfoza (Morph).)

Jak działa karta?

Możesz rzucić ją zakrytą jako 2/2 za {3}, a potem w dowolnym momencie ujawnić, płacąc koszt Metamorfoza (Morph) {4}{W}.

Możesz zapłacić {3}, aby rzucić tę kartę zakrytą jako stwór 2/2 bez nazwy, kosztu many ani zdolności. Gdy masz prawo wykonywać akcje (masz priorytet), możesz ujawnić kartę i zapłacić jej koszt Metamorfoza (Morph) {4}{W}, aby odwrócić ją na bok (odkryć). Odkrycie nie używa stosu i nie wywołuje zdarzeń "wchodzenia na pole bitwy"; karta po odkryciu jest tym samym permanentem z nowymi cechami.

Ważne interakcje

Częste pomyłki

Przykład

Rzuciłeś ją zakrytą za {3} jako 2/2; w swojej kolejce, mając priorytet, ujawniasz ją i płacisz {4}{W}, aby odkryć Wojennego Behemota.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Khans of Tarkir (KTK)
Data wydania
2014-09-26
Rzadkość
Common
Artysta
Zoltan Boros
Mana value
6
Mana cost
{5}{W}
Power / Toughness
3 / 6
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
652109b9-d607-42b6-945d-0c0dd5bba89c
Oracle ID
4792a05e-b557-4132-8303-235feefe0d99
Słowa kluczowe
Morph
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
abzan
Obramowanie / znacznik
black / —
EDHREC rank
31 754
Penny rank
—
Multiverse IDs
386715
Arena ID
57995
MTGO ID
53958
TCGplayer ID
93234
Cardmarket ID
269444
Illustration ID
1eb5f715-9fc9-4c4b-a237-18ae0355e6d2
Status obrazu
highres_scan

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.

When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

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