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Iron-Craw Crusher

BRO (The Brothers' War) · #200 · EN

Iron-Craw Crusher

Artifact Creature — Wurm

Prototype {2}{G}{G} — 2/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Whenever this creature attacks, target attacking creature gets +X/+0 until end of turn, where X is this creature's power.
RzadkośćUncommon
PLN regular0,52 zł
PLN foil0,70 zł
PLN etched—

Kruszacz Żelaznego Pazura (Iron-Craw Crusher)

Artefakt stwór — Wurm

Prototyp (Prototype) {2}{G}{G} — 2/5 (Możesz rzucić ten czar z innym kosztem mana, kolorem i rozmiarem. Zachowuje swoje zdolności i typy.)
Za każdym razem, gdy ten stwór atakuje, wskazany atakujący stwór otrzymuje +X/+0 do końca tury, gdzie X jest siłą tego stwora.

Jak działa karta?

Artefakt-stwór z Prototypem pozwalającym rzucić go jako 2/5 za {2}{G}{G}. Kiedy atakuje, daje wskazanemu atakującemu stworowi +X/+0 do końca tury, gdzie X to jego siła.

To jest artefakt-stwór Wurm z opcją Prototyp (możesz rzucić go jako czar o innych koszcie mana, kolorze i rozmiarze; zachowuje swoje zdolności i typy). Jeśli rzucisz go jako prototyp, stanie się stworem o wartościach 2/5 i koszcie {2}{G}{G}; w przeciwnym razie używa normalnych wartości karty. Za każdym razem, gdy atakuje, możesz wskazać atakującego stwora, który otrzyma +X/+0 do końca tury, gdzie X to aktualna siła Kruszacza (po uwzględnieniu wszystkich modyfikatorów).

Ważne interakcje

Częste pomyłki

Przykład

Rzucasz Kruszacza Żelaznego Pazura jako prototyp za {2}{G}{G}; ma wtedy 2/5. Gdy atakuje i jego siła wynosi 4 (np. przez buff), możesz dać wskazanemu atakującemu stworowi +4/+0 do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The Brothers' War (BRO)
Data wydania
2022-11-18
Rzadkość
Uncommon
Artysta
Filip Burburan
Mana value
7
Mana cost
{7}
Power / Toughness
4 / 6
Layout / frame
prototype / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
64e2ec10-f45f-46ef-a076-52425bf3fe3b
Oracle ID
b04f45de-cb35-45a4-b039-0bf008c3ca56
Słowa kluczowe
Prototype
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, arena, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
18 739
Penny rank
—
Multiverse IDs
583783
Arena ID
83696
MTGO ID
105020
TCGplayer ID
452662
Cardmarket ID
683333
Illustration ID
c1467914-4f41-4c1a-b813-2bb644cd18c0
Status obrazu
highres_scan

If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.

A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.

When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.

The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Blitz Automaton from your graveyard.

Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Blitz Automaton normally, or as a prototyped spell.

When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Blitz Automaton is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for {2}{R} (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost.

Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.

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