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Emeria Captain

ZNR (Zendikar Rising) · #11 · EN

Emeria Captain

Creature — Angel Warrior

Flying, vigilance
When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
"The gifts of the past must find their way into deserving hands."
RzadkośćUncommon
PLN regular0,09 zł
PLN foil0,39 zł
PLN etched—

Kapitanka Emerii (Emeria Captain)

Stwór — Anioł Wojownik

Latanie (Flying), Czujność (Vigilance)
Gdy ten stwór wchodzi na pole bitwy, połóż na nim znacznik +1/+1 za każdego stwora w twojej drużynie. (Twoja drużyna składa się z maksymalnie jednego Kapłana, jednego Łotra, jednego Wojownika i jednego Czarodzieja.)

Jak działa karta?

Latający stwór z Czujnością. Wchodzi z tyloma znacznikami +1/+1, ile stwórów masz w drużynie (maksymalnie 4).

To jest latający stwór z czujnością, więc nie musi się przekręcać, by atakować. Gdy wchodzi na pole bitwy, wywołuje zdolność, która kładzie na nim po jednym znaczniku +1/+1 za każdego stwora w twojej drużynie (0–4). Nie wybierasz konkretnych stwórów ani nie możesz wykluczyć żadnego; jeśli karta ma wiele klas, liczy się tak, by dać największą możliwą liczbę.

Ważne interakcje

Częste pomyłki

Przykład

Masz na polu Kapłana i Wojownika, więc przy wejściu Kapitanki Emerii dostanie ona dwa znaczniki +1/+1 i stanie się 3/4.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Zendikar Rising (ZNR)
Data wydania
2020-09-25
Rzadkość
Uncommon
Artysta
Matt Stewart
Mana value
4
Mana cost
{3}{W}
Power / Toughness
1 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
6490370e-fff5-4f17-b715-74ff8df5bc7c
Oracle ID
151cafcb-a589-4681-a914-7313246a7626
Słowa kluczowe
Flying, Vigilance
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
22 014
Penny rank
17 016
Multiverse IDs
491632
Arena ID
73193
MTGO ID
82957
TCGplayer ID
221879
Cardmarket ID
495019
Illustration ID
bfdf30c4-dfbd-4d41-91b3-c40127ea143f
Status obrazu
highres_scan

To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.

Because Emeria Captain receives its +1/+1 counters from a triggered ability rather than a replacement effect, players may take actions while that triggered ability is on the stack and Emeria Captain’s toughness is just 1.

An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.

If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it’ll be counted if appropriate.

Pełny rekord źródłowy JSON
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