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Halimar Wavewatch

PLST (The List) · #ROE-72 · EN

Halimar Wavewatch

Creature — Merfolk Soldier

Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
RzadkośćCommon
PLN regular0,35 zł
PLN foil—
PLN etched—

Halimar Wavewatch

Stworzenie — Merfolk Soldier

Level up {2} ({2}: Umieść na tym żeton poziomu. Level up tylko jak sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (To stworzenie nie może być zablokowane, dopóki broniący kontroluje Island.)

Jak działa karta?

Możesz w swojej turze zapłacić {2} (tylko jak sorcery), aby umieścić żeton poziomu na Halimar Wavewatch. Z 1–4 żetonami jest 0/6. Z 5 lub więcej żetonami jest 6/6 i ma Islandwalk (nie można go zablokować, jeśli obrońca kontroluje Island). Poziom zależy od liczby żetonów poziomu na karcie.

Halimar Wavewatch ma zdolność "Level up {2}". Oznacza to, że w swojej turze, tylko jak sorcery (czyli kiedy masz prawo do zagrywania sorcery — zwykle tylko w głównej fazie, gdy stos jest pusty i masz priorytet), możesz zapłacić {2} i umieścić na nim żeton poziomu. Stworzenie ma dwie grupy opisane jako LEVEL 1-4 i LEVEL 5+. To oznacza: • Jeśli na Halimar Wavewatch jest od 1 do 4 żetonów poziomu, jego charakterystyka staje się 0/6 (i ma cechy jakie są wydrukowane dla tego zakresu; tu nie ma dodatkowych zdolności). • Jeśli ma 5 lub więcej żetonów poziomu, jego charakterystyka staje się 6/6 i otrzymuje Islandwalk (nie może być zablokowany, jeśli broniący kontroluje Island). Poziom określa się tylko na podstawie liczby żetonów poziomu obecnych na karcie. Level up zawsze pozostaje jako zdolność na karcie i można ją aktywować także gdy stworzenie już ma żetony poziomu (aż do momentu, gdy stworzenie opuszcza pole bitwy).

Ważne interakcje

Częste pomyłki

Przykład

Level up {2} ({2}: Umieść na tym żeton poziomu. Level up tylko jak sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (To stworzenie nie może być zablokowane, dopóki broniący kontroluje Island.)

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
The List (PLST)
Data wydania
2024-08-02
Rzadkość
Common
Artysta
Matt Stewart
Mana value
2
Mana cost
{1}{U}
Power / Toughness
0 / 3
Layout / frame
leveler / 2003
Foil / nonfoil
nonfoil
Scryfall ID
64733788-f936-4195-96e7-f0755a856ac9
Oracle ID
44f01491-cce4-442e-a8d9-345a074805bd
Słowa kluczowe
Landwalk, Level Up, Islandwalk
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
23 416
Penny rank
13 235
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
581332
Cardmarket ID
792175
Illustration ID
640de6f7-b083-491a-a604-4982b9886950
Status obrazu
highres_scan

If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.

Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.

The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.

A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.

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