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Phantom Steed

AFC (Forgotten Realms Commander) · #18 · EN

Phantom Steed

Creature — Horse Illusion

Flash
When this creature enters, exile another target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
RzadkośćRare
PLN regular1,97 zł
PLN foil—
PLN etched—

Fantomowy Wierzchowiec (Phantom Steed)

Stwór — Koń Iluzja

Przebłysk (Flash)
Kiedy ten stwór wejdzie, wygnaj innego wskazanego stwora pod twoją kontrolą do momentu, gdy ten stwór opuści pole bitwy.
Za każdym razem, gdy ten stwór atakuje, stwórz przekręcony i atakujący token będący kopią wygnanej karty, z wyjątkiem tego, że jest też Iluzją w dodatku do swoich innych typów. Poświęć tego tokena na końcu walki.

Jak działa karta?

Ten stwór ma Przebłysk (Flash), więc może wejść na pole bitwy w dowolnym momencie. Po wejściu wygania innego wskazanego stwora pod twoją kontrolą. Za każdym razem, gdy atakuje, tworzy token będący kopią tego wygnanego stwora.

Fantomowy Wierzchowiec ma Przebłysk (Flash), więc może wejść na pole bitwy w dowolnym momencie. Gdy wejdzie, wygania innego wskazanego stwora pod twoją kontrolą do momentu, gdy Wierzchowiec opuści pole bitwy. Za każdym razem, gdy atakuje, tworzy token będący kopią wygnanego stwora, który jest też Iluzją. Token ten jest przekręcony i atakuje, ale nie został deklarowany jako atakujący, więc nie aktywuje zdolności, które reagują na deklarację ataku. Poświęca się na końcu walki.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli wejdziesz z Fantomowym Wierzchowcem i wygnasz swojego innego stwora, kiedy Wierzchowiec atakuje, stworzysz token będący kopią tego stwora, który będzie też Iluzją. Token ten zostanie poświęcony na końcu walki.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Forgotten Realms Commander (AFC)
Data wydania
2021-07-23
Rzadkość
Rare
Artysta
Brian Valeza
Mana value
4
Mana cost
{3}{U}
Power / Toughness
4 / 3
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
64513f0a-067d-4b70-bb23-9ebe606bda1a
Oracle ID
22c643b1-62dd-477c-8944-97b3becdfdbe
Słowa kluczowe
Flash
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
11 638
Penny rank
—
Multiverse IDs
531923
Arena ID
—
MTGO ID
—
TCGplayer ID
243772
Cardmarket ID
572196
Illustration ID
257eb2ff-1812-4b43-b0e6-6850737106c7
Status obrazu
highres_scan

If Phantom Steed leaves the battlefield before its ability resolves, the target creature won't be exiled.

Phantom Steed has received a nonfunctional update to its wording. The printed card refers to the “exiled creature.” The corrected text (“exiled card”) is included above.

If the exiled card has {X} in its mana cost, X is 0.

You declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Phantom Steed is attacking.

Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work.

If a token is exiled this way, it will cease to exist and won't return to the battlefield. Phantom Steed's last ability won't create any tokens.

Although the token created by the triggered ability is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).

If Phantom Steed somehow exiles a noncreature card, such as an animated land, it will still create a copy of that card when it attacks. It enters the battlefield tapped and will be sacrificed at the end of combat. However, it is not attacking and it is not an Illusion.

Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

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