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Twist Reality

DSK (Duskmourn: House of Horror) · #77 · EN

Twist Reality

Instant

Choose one —
• Counter target spell.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
RzadkośćCommon
PLN regular0,57 zł
PLN foil0,61 zł
PLN etched—

Twist Reality

Instant

Choose one —
• Counter target spell.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Jak działa karta?

Instant dający wybór: skontrować docelowy czar albo wykonać "manifest dread" — wziąć jedną z dwóch górnych kart biblioteki i położyć ją zakrytą jako 2/2, drugą do cmentarza; odsłonić można później, płacąc koszt many jeśli to stwór.

Twist Reality to instant. Po rozwiązaniu wybierasz jedną z dwóch możliwości: 1) "Counter target spell." — wybierz celujący czar na stosie; jeśli ta opcja została wybrana, ten czar zostaje skontrowany i trafia do stosownej strefy (zwykle do cmentarza). 2) "Manifest dread." — wykonujesz proces manifest dread: spójrz na dwie górne karty swojej biblioteki. Wybierz jedną z tych kart i połóż ją na polu bitwy zakrytą (twarz do stołu) jako 2/2 stwór. Drugą kartę włóż do swojego cmentarza. Zakryta karta jest permanentem znajdującym się na polu bitwy i jest stworem 2/2 bez imienia, kosztu many, typów, kolorów, umiejętności i z wartością many 0, dopóki jest zakryta. W każdej chwili, gdy masz priorytet, możesz odsłonić zakrytą kartę, ujawniając, że jest kartą stwora, i zapłacić jej koszt many, by ją obrócić na stronę z przodu (to jest specjalna akcja, nie stos i nie można na nią odpowiedzieć). Jeżeli twoja biblioteka ma tylko jedną kartę, przejdziesz przez kroki: oglądasz tę kartę i połóż ją na polu bitwy jako zakrytą; nie masz opcji wysłania karty do cmentarza. Jeśli biblioteka jest pusta, nic nie robisz.

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz przeciwnika rzucającego potężny czar. Możesz poświęcić Twist Reality, wybrać "Counter target spell.", skierować go na ten czar i go skontrować. Alternatywnie, gdy nie ma nic do skontrowania, wybierasz "Manifest dread.", oglądasz dwie górne karty swojej biblioteki, kładziesz jedną zakrytą jako 2/2 na polu bitwy, a drugą do cmentarza; później możesz odsłonić tę zakrytą kartę, płacąc koszt many, jeśli okaże się stworem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Common
Artysta
Allen Williams
Mana value
3
Mana cost
{1}{U}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
644714dd-7a0b-4d4b-9a61-8f6e505b1d22
Oracle ID
55b0518e-9c87-4f0e-81c2-9c984f760be1
Słowa kluczowe
Manifest, Manifest dread
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
9 518
Penny rank
5 064
Multiverse IDs
673482
Arena ID
92147
MTGO ID
130285
TCGplayer ID
577151
Cardmarket ID
786813
Illustration ID
0bd67a77-938e-48c8-8f9e-97f35f3521c7
Status obrazu
highres_scan

If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

If a manifested creature would have disguise or morph if it were face up, you may also turn it face up by paying its disguise or morph cost, as appropriate.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

If a face-down creature loses its abilities, it can't be turned face up with a disguise or morph ability because it will no longer have that ability (or the associated cost) once face up.

If your library contains only one card when you manifest dread, you'll look at that card and put it onto the battlefield face down. You won't have the option to put it into your graveyard instead. If your library contains no cards when you manifest dread, you won't do anything.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered should remain clear, as well as what ability caused them to be face down. (This includes manifest, disguise, cloak, morph, and a few older effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Unlike a face-down creature that was cast using a disguise or morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

Any time you have priority, you can turn a manifested permanent you control face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

Some cards in the Duskmourn release have abilities that trigger "whenever you manifest dread." In circumstances where you are instructed to manifest dread but can't perform some or all of the steps of manifesting dread (probably because your library has one or fewer cards in it), these abilities will still trigger.

To manifest dread, look at the top two cards of your library. Manifest one (by putting it onto the battlefield face down) and put the other into your graveyard. The card you put onto the battlefield becomes a 2/2 face-down creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesn't have or change the characteristics it does have.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

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