Spring
Sorcery

AKH (Amonkhet) · #219 · EN
Sorcery // Instant
Strony karty
Sorcery
Instant
Wyjaśnienie po polsku
Sorcery // Instant
To split card — jedna karta, dwie połówki. Zagrywasz tylko wybraną połowę. Poza stosem karta łączy cechy obu połówek; na stosie obowiązują tylko cechy zagrywanej połowy. Połowa z aftermath jest zagrywana tylko z grobu i po zagraniu z grobu zostanie wyeksilowana, niezależnie od wyniku.
Spring // Mind to pojedyncza karta z dwiema połowami: lewa (Spring) i prawa (Mind). Każda połowa jest osobnym zaklęciem: pierwsza połowa jest Sorcery, druga połowa jest Instant i ma aftermath (możesz ją zagrać tylko z grobu). Gdy zagrywasz kartę typu split, stawiasz na stos tylko tę połowę, którą wybierasz — druga połowa jest ignorowana, dopóki zagranie się nie zakończy. Poza stosem (np. w twojej ręce, bibliotece czy grobie) karta ma cechy obu połówek łącznie (np. jej kolory, typy i wartość many są kombinacją obu połówek). Jednak gdy połowa jest na stosie, liczą się tylko cechy tej połowy. Jeśli rozpoczniesz zagrywanie połowy z aftermath z grobu, karta natychmiast trafia na stos i zostanie wyeksilowana, gdyby miała opuścić stos (nawet gdy zostanie skontrowana). Nie można zagrać połowy z aftermath, jeśli specjalny efekt pozwala ci zagrywać tę kartę z innej strefy niż grób.
Przykład 1: Masz Spring // Mind na ręce i przeciwnik ma efekt, który zabrania ci zagrywania zielonych zaklęć. Jeśli Spring jest zielony i Mind nie jest zielony, możesz zagrać Mind (jeśli ma odpowiedni kolor), ale nie możesz zagrać Spring, jeśli efekt zabrania zielonych zaklęć. Przykład 2: Zagrałeś Spring z ręki w swojej turze; po jego rozwiązaniu masz priorytet, więc jeśli to legalne, możesz natychmiast zagrać Mind z grobu zanim ktoś inny wykona akcję.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
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