Any one-shot effects that are waiting “until [this] leaves the battlefield,” such as that of Kitesail Freebooter, won't happen when a permanent phases out.

M21 (Core Set 2021) · #324 · EN
Teferi, Timeless Voyager
Legendary Planeswalker — Teferi
−3: Put target creature on top of its owner's library.
−8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)
Wyjaśnienie po polsku
Teferi, Nieprzemijający Podróżnik (Teferi, Timeless Voyager)
Legendarny planeswalker — Teferi
−3: Umieść wskazanego stwora na wierzchu biblioteki jego właściciela.
−8: Wszystkie stwory kontrolowane przez wybranego przeciwnika przechodzą poza fazę. Do końca twojej następnej tury nie mogą powrócić do fazy. (Traktuj je i wszystko z nimi związane, jakby nie istniały.)
Jak działa karta?
Planeswalker z trzema aktywnościami: +1 dobiera kartę, −3 umieszcza wskazanego stwora na wierzchu jego biblioteki, −8 czasowo usuwa stwory przeciwnika z gry, uniemożliwiając im powrót do końca twojej następnej tury.
Teferi ma trzy lojalnościowe aktywności. +1 dobiera kartę natychmiast. −3 bierze wskazanego stwora i umieszcza go na wierzchu biblioteki jego właściciela; zdarzenie to nie jest opuszczeniem pola bitwy, tylko przeniesieniem do biblioteki. −8 powoduje, że wszystkie stwory wskazanego przeciwnika „przechodzą poza fazę” (są traktowane tak, jakby nie istniały) i nie mogą powrócić do gry do końca twojej następnej tury; powrócą w następnym odkręceniu kontrolera po wygaśnięciu efektu. Zniknięcie nie wywołuje ani „opuszcza pole bitwy”, ani „wchodzi na pole bitwy” zdarzeń i zachowuje znaczniki oraz dołączone Aury/Equipment.
Ważne interakcje
- Permanenty, które znikają, nie wywołują zdarzeń „gdy opuszcza pole bitwy” ani nie są celami czarów i zdolności, dopóki są poza fazą.
- Aura i Equipment dołączone do znikającego permanentu również znikają i powrócą wraz z nim, nadal dołączone.
- Znikający stwór zostaje usunięty z walki; jeśli zniknął atakujący, nie jest już atakujący po powrocie.
Częste pomyłki
- Mylenie przebywania poza fazą z opuszczeniem pola bitwy — nie wywołuje to zdarzeń „gdy opuszcza pole bitwy”.
- Przekonanie, że znikający permanent nadal może być celem — nie może być celem, dopóki jest poza fazą.
Przykład
Rzucasz Teferim, używasz −3 na przeciwnikowego 3/3, on trafia na wierzch jego biblioteki; następnie w twojej kolejnej turze możesz go pozostawić tam lub przeciwnik dobierze go przy odkręceniu.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Core Set 2021 (M21)
- Data wydania
- 2020-07-03
- Rzadkość
- Mythic
- Artysta
- Jake Murray
- Mana value
- 6
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 62d05287-ad7f-4de8-9f68-8f36c62fae72
- Oracle ID
- 7240037f-ddea-425e-9824-866e2bb0dc84
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- arena, paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- planeswalkerdeck
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 21 202
- Penny rank
- —
- Multiverse IDs
- 488630
- Arena ID
- 72046
- MTGO ID
- 81167
- TCGplayer ID
- 215397
- Cardmarket ID
- 467849
- Illustration ID
- 3c0b5cfd-76d1-4155-a997-32007763f9ff
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
An attacking creature that phases out is removed from combat.
Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.
Choices made for permanents as they entered the battlefield are remembered when they phase in.
Any continuous effects with a “for as long as” duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
Normally, phased-out permanents phase in during their controller's untap step. Teferi's last ability causes the phased-out permanents to not phase in until the duration has expired; they'll phase in during their controller's next untap step after your next turn.
If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's appropriate untap step begins. If they leave the game before that untap step, it phases in as the next untap step begins after that turn would have begun.
Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of {T} during that turn.
While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
In a multiplayer game, if you leave the game after Teferi's last ability resolves but before your next turn ends, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
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