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Wingrattle Scarecrow

SHM (Shadowmoor) · #270 · EN

Wingrattle Scarecrow

Artifact Creature — Scarecrow

This creature has flying as long as you control a blue creature.
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
RzadkośćCommon
PLN regular0,70 zł
PLN foil16,96 zł
PLN etched—

Wingrattle Scarecrow

Artefakt — Stwór (Strachulec)

Ten stwór ma Latanie (Flying), dopóki kontrolujesz niebieskiego stwora.
Ten stwór ma uporczywość dopóki kontrolujesz czarnego stwora. (Gdy ten stwór umrze, jeśli nie miał na sobie znaczników -1/-1, wróć nim na pole bitwy pod kontrolę jego właściciela z jednym znacznikiem -1/-1 na nim.)

Jak działa karta?

Artefakt–stwór, który zyskuje Latanie (Flying) przy obecności niebieskiego stwora i Uporczywość przy obecności czarnego stwora; uporczywość przywraca go z cmentarza z -1/-1, jeśli nie miał takiego znacznika przy śmierci.

Ten artefakt–stwór daje dwa warunkowe efekty: Latanie (Flying), jeśli kontrolujesz przynajmniej jednego niebieskiego stwora, oraz uporczywość, jeśli kontrolujesz przynajmniej jednego czarnego stwora. Uporczywość znaczy, że gdy karta trafi na cmentarz, jeśli nie miała znacznika -1/-1, wywoła się efekt przywracający ją na pole bitwy pod kontrolą właściciela z jednym znacznikiem -1/-1. Oba efekty zależą od tego, czy na twoim polu bitwy znajduje się odpowiedni kolorowy stwór; zmiana tego stanu po wejściu karty nie cofa już efektu, który już działał.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli kontrolujesz niebieskiego stwora, ten Strachulec ma Latanie (Flying); jeśli potem zginie i nie miał znacznika -1/-1, uporczywość przywróci go na pole bitwy z jednym znacznikiem -1/-1 na nim.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Shadowmoor (SHM)
Data wydania
2008-05-02
Rzadkość
Common
Artysta
Trevor Hairsine
Mana value
3
Mana cost
{3}
Power / Toughness
2 / 2
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
61c5d86e-1ce1-4386-b70f-73b24351d6ae
Oracle ID
034264da-a404-4037-b215-b095bba77490
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
11 418
Penny rank
16 570
Multiverse IDs
151633
Arena ID
—
MTGO ID
29583
TCGplayer ID
18846
Cardmarket ID
19284
Illustration ID
eceaeaf3-12af-4fb4-80d9-df195b6d9866
Status obrazu
highres_scan

If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

If a creature with persist stops being a creature, persist will still work.

The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

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