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Eddytrail Hawk

KLR (Kaladesh Remastered) · #16 · EN

Eddytrail Hawk

Creature — Bird

Flying
When this creature enters, you get {E}{E} (two energy counters).
Whenever this creature attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
RzadkośćCommon
PLN regular—
PLN foil—
PLN etched—

Jastrząb Wiru (Eddytrail Hawk)

Stwór — Ptak

Latanie (Flying)
Gdy ten stwór wchodzi na pole bitwy, otrzymujesz {E}{E} (dwa znaczniki energii).
Za każdym razem, gdy ten stwór atakuje, możesz zapłacić {E}. Jeśli to zrobisz, inny wskazany atakujący stwór zyskuje Latanie (Flying) do końca tury.

Jak działa karta?

Wchodzi, daje ci dwa znaczniki energii. Przy ataku możesz zapłacić {E}, by inny atakujący stwór zyskał Latanie (Flying) do końca tury.

Gdy Jastrząb Wiru wchodzi na pole bitwy, dostajesz dwa znaczniki energii ({E}{E}). Za każdym razem, gdy atakuje, możesz stracić jeden znacznik energii ({E}); jeśli to zrobisz, inny wskazany atakujący stwór zyskuje Latanie (Flying) do końca tury. Nie możesz płacić więcej znaczników niż posiadasz ani płacić wielokrotnie przy jednej rozwiązywanej zdolności, by zwiększyć jej efekt.

Ważne interakcje

Częste pomyłki

Przykład

Gdy Jastrząb Wiru wchodzi, dostajesz {E}{E}. Podczas ataku płacisz {E}, aby dać Latanie (Flying) swojej innemu atakującemu stworowi i ten stwór może lecieć nad blokującymi.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Kaladesh Remastered (KLR)
Data wydania
2020-11-12
Rzadkość
Common
Artysta
James Paick
Mana value
2
Mana cost
{1}{W}
Power / Toughness
1 / 2
Layout / frame
normal / 2015
Foil / nonfoil
nonfoil
Scryfall ID
6176ef6b-3876-41c2-86a8-d4f3bc2cdae1
Oracle ID
748729bf-bfa0-4cbf-b643-ed5d7d007081
Słowa kluczowe
Flying
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
arena
Cechy wydruku
Reprint, Cyfrowa, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
20 430
Penny rank
14 174
Multiverse IDs
547822
Arena ID
75594
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
d718ef6d-8531-4124-a15d-05670c15d27c
Status obrazu
lowres

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

{E} is the energy symbol. It represents one energy counter.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

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