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Voidwalk

GTC (Gatecrash) · #55 · EN

Voidwalk

Sorcery

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
RzadkośćUncommon
PLN regular1,14 zł
PLN foil2,88 zł
PLN etched—

Wędrówka Pustki (Voidwalk)

Czar

Wygnaj wskazany stwór. Na początku następnego końcowego etapu wróć go na pole bitwy pod kontrolą jego właściciela.
Szyfr (Cipher) (Następnie możesz wygnąć tę kartę czaru, zakodowaną na stworze, którym kontrolujesz. Za każdym razem, gdy ów stwór zada obrażenia bojowe graczowi, jego kontroler może rzucić kopię zakodowanej karty bez płacenia jej kosztu many.)

Jak działa karta?

Wygnaj stwora na krótko (wraca na początku następnego końca) i możesz zakodować ten czar na swoim stworze (Szyfr (Cipher)), co pozwala potem rzucić kopię przy zadaniu obrażeń.

Wygnaj wskazany stwór — usuń go z gry. Na początku następnego końcowego etapu wróci na pole bitwy pod kontrolą swojego właściciela. Następnie, jeśli chcesz, możesz zakodować tę kartę na jednym ze swoich stworów (Szyfr (Cipher)). Gdy stwór z zakodowaną kartą zada obrażenia bojowe graczowi, jego kontroler może stworzyć kopię tej karty i rzucić ją bez płacenia kosztu many; kopia powstaje i jest rzucana z wygnania.

Ważne interakcje

Częste pomyłki

Przykład

Wygnaj wczesnego agresora przeciwnika; wróci on na początku następnego końca, a ty możesz zakodować kartę na swoim stworze i później wywołać jej kopię po zadaniu obrażeń bojowych.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Gatecrash (GTC)
Data wydania
2013-02-01
Rzadkość
Uncommon
Artysta
James Ryman
Mana value
4
Mana cost
{3}{U}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
611d0e10-e767-4e66-b1f1-02f1624fab2b
Oracle ID
6706ebe4-4f96-4788-a934-f9b9aac5746f
Słowa kluczowe
Cipher
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
dimir
Obramowanie / znacznik
black / —
EDHREC rank
13 978
Penny rank
18 257
Multiverse IDs
366474
Arena ID
—
MTGO ID
47823
TCGplayer ID
67575
Cardmarket ID
260010
Illustration ID
891fb8b8-0694-4b22-81f7-545a44e8f7c1
Status obrazu
highres_scan

If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.

If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.

If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.

The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.

The copy of the card with cipher is created in and cast from exile.

If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.

The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.

If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.

You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.

You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.

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