If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.

GTC (Gatecrash) · #55 · EN
Voidwalk
Sorcery
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Wyjaśnienie po polsku
Wędrówka Pustki (Voidwalk)
Czar
Szyfr (Cipher) (Następnie możesz wygnąć tę kartę czaru, zakodowaną na stworze, którym kontrolujesz. Za każdym razem, gdy ów stwór zada obrażenia bojowe graczowi, jego kontroler może rzucić kopię zakodowanej karty bez płacenia jej kosztu many.)
Jak działa karta?
Wygnaj stwora na krótko (wraca na początku następnego końca) i możesz zakodować ten czar na swoim stworze (Szyfr (Cipher)), co pozwala potem rzucić kopię przy zadaniu obrażeń.
Wygnaj wskazany stwór — usuń go z gry. Na początku następnego końcowego etapu wróci na pole bitwy pod kontrolą swojego właściciela. Następnie, jeśli chcesz, możesz zakodować tę kartę na jednym ze swoich stworów (Szyfr (Cipher)). Gdy stwór z zakodowaną kartą zada obrażenia bojowe graczowi, jego kontroler może stworzyć kopię tej karty i rzucić ją bez płacenia kosztu many; kopia powstaje i jest rzucana z wygnania.
Ważne interakcje
- Jeśli inny gracz przejmie kontrolę nad stworzem z zakodowaną kartą, to on kontroluje wyzwalaną zdolność i może stworzyć oraz rzucić kopię.
- Jeśli spell z Szyfrem nie rozwiąże się, nie zostanie zakodowany i trafi na cmentarz właściciela.
- Kopia karty z Szyfrem powstaje i jest rzucana z wygnania; jeśli nie możesz jej rzucić w chwili wyzwolenia, znika przy następnych działaniach stanowych.
Częste pomyłki
- Mylenie
z poświęceniem — Szyfr nie wymaga poświęcenia stworza, tylko zakodowania karty na nim (wygnanie karty).
- Zakładanie, że zakodowana karta przestaje być zakodowana, gdy stwór straci zdolność — karta nadal pozostaje zakodowana, choć zdolność może nie wyzwolić się, jeśli stwór straci ją zanim zada obrażenia.
Przykład
Wygnaj wczesnego agresora przeciwnika; wróci on na początku następnego końca, a ty możesz zakodować kartę na swoim stworze i później wywołać jej kopię po zadaniu obrażeń bojowych.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Gatecrash (GTC)
- Data wydania
- 2013-02-01
- Rzadkość
- Uncommon
- Artysta
- James Ryman
- Mana value
- 4
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2003
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 611d0e10-e767-4e66-b1f1-02f1624fab2b
- Oracle ID
- 6706ebe4-4f96-4788-a934-f9b9aac5746f
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Cipher
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- dimir
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 13 978
- Penny rank
- 18 257
- Multiverse IDs
- 366474
- Arena ID
- —
- MTGO ID
- 47823
- TCGplayer ID
- 67575
- Cardmarket ID
- 260010
- Illustration ID
- 891fb8b8-0694-4b22-81f7-545a44e8f7c1
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.
The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
The copy of the card with cipher is created in and cast from exile.
If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
Pełny rekord źródłowy JSON
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"brawl": "not_legal",
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"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
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"usd_etched": null,
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