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Circular Logic

WC03 (World Championship Decks 2003) · #dh33 · EN

Circular Logic

Instant

Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
RzadkośćUncommon
PLN regular2,23 zł
PLN foil—
PLN etched—

Circular Logic

Instant

Skontrować docelowy czar, chyba że jego kontroler zapłaci {1} za każdą kartę w twoim grobie.
Madness {U} (Jeśli odrzucisz tę kartę, odrzuć ją do wygnania. Gdy to zrobisz, zagraj ją za jej koszt madness lub włóż ją do swojego grobu.)

Jak działa karta?

Counter target spell unless its controller pays {1} per card in your graveyard. Madness {U} pozwala ci, gdy odrzucisz tę kartę, wygnąć ją i zapłacić {U} by ją rzucić natychmiast z wygnania.

Circular Logic to instant: "Counter target spell unless its controller pays {1} for each card in your graveyard." Gdy ten instant rozwiązuje się, liczysz karty w twoim grobie (Circular Logic nadal jest na stosie, nie liczy siebie) i obliczasz wynikowy koszt: {1} razy ta liczba. Kontroler docelowego czaru musi zapłacić dokładnie tę sumę many natychmiast jako efekt rozwiązania Circular Logic; jeśli tego nie zrobi, tamten czar zostaje skontrrowany.

Madness {U}: jeśli odrzucisz Circular Logic z ręki, zostaje ono przeniesione do wygnania zamiast do grobu i uruchamia się zdarzenie madness. Gdy ten trigger rozwiązuje się, możesz zapłacić {U}. Jeśli zapłacisz, rzucasz Circular Logic z wygnania za koszt madness ({U}) — wtedy jest ono traktowane jak każdy inny czar na stosie (może być skontrowane, kopiowane itd.). Jeśli nie zapłacisz, karta idzie do twojego grobu i nie możesz później jej rzucić dzięki madness.

Pamiętaj też: możesz odrzucić kartę z madness tylko wtedy, gdy jakaś reguła lub efekt żąda porzucenia (nie możesz po prostu odrzucić jej "bo chcesz"). Jeśli karta została odrzucona by zapłacić koszt innego efektu, jej trigger madness (i ewentualne rzucenie) może rozstrzygnąć się przed lub po efekcie, zgodnie z zasadami rozwiązywania stosu i timingiem opisanym w rulings (np. jeśli porzucenie płaciło koszt, madness i ewentualne rzucenie nastąpi zanim dany efekt, którego koszt zapłaciło porzucenie, dokończy rozwiązywanie).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz 3 karty w grobie. Rzucasz Circular Logic na czar przeciwnika. Gdy Circular Logic się rozwiązuje, koszt wynosi {1} × 3 = {3}. Jeśli przeciwnik zapłaci {3}, jego czar nie zostaje skontrowany. Jeśli nie, czar zostaje skontrowany.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
World Championship Decks 2003 (WC03)
Data wydania
2003-08-06
Rzadkość
Uncommon
Artysta
Anthony S. Waters
Mana value
3
Mana cost
{2}{U}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
nonfoil
Scryfall ID
60e0ad2e-da32-4712-9e33-d3579b498fd8
Oracle ID
b071bbaf-79fa-413b-807b-2cc86c8a8125
Słowa kluczowe
Madness
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
gold / —
EDHREC rank
7 647
Penny rank
2 431
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
174085
Cardmarket ID
249248
Illustration ID
fb946ce1-0381-4abc-a0bf-fdebf86894ca
Status obrazu
highres_scan

Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.

A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.

If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.

If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.

A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.

Count the number of cards in your graveyard as Circular Logic resolves to determine how much the controller of the target spell has to pay. Circular Logic is still on the stack at that time. It doesn't count itself.

Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.

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