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Fleetwheel Cruiser

KLD (Kaladesh) · #214 · EN

Fleetwheel Cruiser

Artifact — Vehicle

Trample, haste
When this Vehicle enters, it becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
RzadkośćRare
PLN regular1,01 zł
PLN foil2,71 zł
PLN etched—

Fleetwheel Cruiser

Artefakt — Pojazd

Tratowanie (Trample), Pośpiech (Haste)
Gdy ten Pojazd wchodzi na pole bitwy, staje się artefaktem‑stworem do końca tury.
Załoga (Crew) 2 (Przekręć dowolną liczbę kontrolowanych przez ciebie stworów o łącznej sile 2 lub większej: Ten Pojazd staje się artefaktem‑stworem do końca tury.)

Jak działa karta?

Artefakt‑Pojazd z Tratowaniem (Trample) i Pośpiechem (Haste); może stać się stworem do końca tury albo przez wejście, albo przez Załogę (Crew) 2.

To jest artefakt typu Pojazd, który ma Tratowanie (Trample) i Pośpiech (Haste). Gdy wejdzie na pole bitwy, staje się artefaktem-stworem do końca tury — zyskuje wtedy swoją drukowaną siłę i wytrzymałość. Możesz też aktywować Załoga (Crew) 2, przekręcając stworzenia o łącznej sile co najmniej 2; wtedy Pojazd staje się artefaktem-stworem do końca tury. Stworzenia użyte do załogi nie są dołączone do Pojazdu i nie są w żaden sposób przez niego zmieniane.

Ważne interakcje

Częste pomyłki

Przykład

Pod koniec tury kontrolujesz dwóch stworów o sile 1 i 1; możesz przekręcić je obydwa, zapłacić Załogę (Crew) 2 i uczynić Fleetwheel Cruiser stworem, aby atakował w następnym kroku z Pośpiechem (Haste).

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Kaladesh (KLD)
Data wydania
2016-09-30
Rzadkość
Rare
Artysta
Sung Choi
Mana value
4
Mana cost
{4}
Power / Toughness
5 / 3
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
5fdaca1e-5741-456e-ae98-e2c45fd1731b
Oracle ID
7b6b9c5a-d2ba-48b9-8efc-a3003c610130
Słowa kluczowe
Haste, Crew, Trample
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
13 530
Penny rank
2 223
Multiverse IDs
417787
Arena ID
—
MTGO ID
62071
TCGplayer ID
122654
Cardmarket ID
292479
Illustration ID
8c01d7f6-6119-456d-bf27-6bb01da41d01
Status obrazu
highres_scan

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

You may tap more creatures than necessary to activate a crew ability.

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

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