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Rip, Spawn Hunter

DSK (Duskmourn: House of Horror) · #228 · EN

Rip, Spawn Hunter

Legendary Creature — Human Survivor

Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
RzadkośćRare
PLN regular0,66 zł
PLN foil0,83 zł
PLN etched—

Rip, Spawn Hunter

Legendarny stwór — Człowiek Ocalały

Przetrwanie (Survival) — Na początku twojej drugiej fazy głównej, jeśli Rip jest przekręcony, odsłoń X najwyższych kart swojej biblioteki, gdzie X to jego siła. Włóż dowolną liczbę kart stwór i/lub pojazdów o różnych siłach spośród nich do swojej ręki. Resztę połóż na spód swojej biblioteki w losowej kolejności.

Jak działa karta?

Na początku drugiej fazy głównej, jeśli Rip jest przekręcony, odsłoń X kart, gdzie X to jego siła, i weź dowolne karty stwórów/pojazdów o różnych siłach; resztę połóż na spód biblioteki losowo.

Przetrwanie (Survival) uruchamia się tylko na początku twojej drugiej fazy głównej i tylko jeśli Rip jest wtedy przekręcony. Gdy się rozwiązuje, określasz X równe jego sile w tym momencie (lub jaki miała ostatnio, jeśli opuścił pole bitwy). Odsłaniasz X kart z góry biblioteki, możesz wziąć dowolną liczbę kart będących stworem i/lub pojazdem, o różnych siłach, a pozostałe kładziesz na spód biblioteki w losowej kolejności.

Ważne interakcje

Częste pomyłki

Przykład

Na początku drugiej fazy głównej Rip ma siłę 3 i jest przekręcony — odsłaniasz trzy górne karty; możesz wybrać do ręki maksymalnie trzy karty stwórów/pojazdów, o ile każda ma inną siłę.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Duskmourn: House of Horror (DSK)
Data wydania
2024-09-27
Rzadkość
Rare
Artysta
Justine Cruz
Mana value
4
Mana cost
{2}{G}{W}
Power / Toughness
4 / 4
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
5f12e3b3-a260-4913-b13a-7fbb753dd702
Oracle ID
c027f369-e445-46a8-94ad-93396321295a
Słowa kluczowe
Survival
Tożsamość kolorów
{G}{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
legendary
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
10 632
Penny rank
12 949
Multiverse IDs
673633
Arena ID
92324
MTGO ID
130587
TCGplayer ID
578895
Cardmarket ID
788428
Illustration ID
c85ab70d-9e60-46d4-97b4-a3b46bb0747b
Status obrazu
highres_scan

If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

The value of X is determined only once, as Rip's ability resolves.

Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

If Rip leaves the battlefield before its ability resolves—and it was still tapped as it left—use its power as it last existed on the battlefield to determine the value of X.

If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

Pełny rekord źródłowy JSON
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